I have been playing another game that actually gives you a point for death.
I discoverd it while watching my score on a tie kill where both my opponent and myself killed each other.
That tie gave me 6 points rather than five. Stupid huh.
High score in these shooter games is always the objective and maybe correct.
I pesonally feel that if you simply run about and get at least one kill before you are killed and you do that a lot you will arrive at the top of the score list.
It proves nothing and requires no skill at all.
If you get points for a kill great. How about a 20% to 50% - minus score for a death.
That would put some skill in the game. Lots of kills lots of points. You keep your points by playing with some skill and you keep most of them.
Bob
You need people on your team that are willing to risk dying or there will just be a stalemate. On most servers now theres a lot of people that refuse to attack and prefer to let their team do the attacking while they sit back and camp. It would make the situation even worse if you lost points. The fact that you lose reinforcements and therefore screw your team's chances of winning should be enough to encourage people to be careful (when your team is defending. On attack you usually have plenty of reinforcements).
Staying alive for a long time isn't usually to your team's advantage simply because you respawn nearly instantly and unless you take chances you will take forever to capture objectives
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