[URL]http://forums.tripwireinteractive.com/showthread.php?t=81347[/URL]
Player and Server Files are linked in first post of the thread.
Player and Server Files are linked in first post of the thread.
Last edited:
thank's for all your awesome work! you deserve a :IS2:
[URL]http://forums.tripwireinteractive.com/showthread.php?t=81347[/URL]
Player and Server Files are linked in first post of the thread.
Yep, I was there too. It's a huge map, and would be perfect for 64 players.Played this on RGN server...this map proves that the new engine can handle the really big maps...This is a very large tank map and it plays wonderfully.. I think it will be great when it is finished. Good Job!
I really had some fun on this.
My only issue thus far - is that it is huuuuuuge, and while that is part of it - The Ammo is too far away, making it 100X easier to die than it is to turn around and get some.
Perhaps there could be an ammo truck or two that would be AI controlled that would do a loop between the rear of the two closest check points.
So you may have to wait a bit, but you would not have to abandon the capzone for 10 mins to get more.