I'm having a bad performance since the new update, in the new maps AND the old maps!
Anyone else havin this?
Anyone else havin this?
Most often when people get bad performance after an update they need to defragment their harddisc/ make some disc space free.
I recommend getting a 30 day trial (or buying) perfectdisc and doing both the offline and online defragmentation. Make sure that settings like reduce mouse lag havent been turned on.
sometimes updates enable some features you previously had off.
Make sure that reduce mouselag and possibly bloom & blur are turned off they can eat fps.
Aye, performance has taken a hit across the board and since the update it really hammers that pagefile resulting in lovely local lagspikes every time it loads a new texture etc; unfortunely this is often when infected spawn and you start killing.
The map most effected is Wyre by a long shot, especially the area at the bottom of the hill from the start point and the waterfall. Bedlam seems to run about as smoothly (although still worse than pre-update) as the old maps Waterworks included. I tried turning each of the graphics settings up and down to see if I could nail one that was causing the majority of the lag but no joy.
There is a temporary fix that makes Wyre playable and will get the other maps running as they used to. [url]http://forums.tripwireinteractive.com/showthread.php?t=30754[/URL] changing to direct x 8 mode gave the biggest single increase in performance but the visuals suffer and I lost all antialiasing (although oddly it's faster than running in direct x 9 with AA off).
On a side note a couple of my friends have reported that the game looks much better than it did before the update (even though one of them had to notch down his settings) leading me to wonder if there were any changes in the engine. I checked the notes and nothing was mentioned so maybe someone from Tripwire might be able to tell us if thats the case. If there was a change I'm betting it's the cause of the slowdown.
Hope that helps.
Edit: Managed to get onto some servers and with the extra load of players running around and bigger spawns on screen at one time in the later waves still renders the game nearly unplayable. I even turned everything down to minimum settings to little avail. I really hope this gets looked into/fixed.
You said mouse lag in here 3 times, I think we all got it (and it's not it).IF you get freezes try disableing "Reduce mouse lag" in the options