• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

Anti-Aliasing

Gebastram

FNG / Fresh Meat
Nov 18, 2010
1
0
0
I hope this is the right place to ask this.

If I am correct, RO:HoS will be using Unreal Engine 3, right?
and if so, will there be any anti-aliasing support?
cause lack of anti-aliasing is one of those things that really bug me about the Unreal Engine 3. I think it is somewhat important to have anti-aliasing because it makes a game more immersive and makes it look a lot more like you're actually there.
 

Ender

FNG / Fresh Meat
Jan 30, 2006
442
64
0
Illinois
If you look at the early screenshots compared to the newer ones(even compare some of the new ones to each other) there does seem to be AA being used. Does The Ball have AA? I would think if it does I would think HOS would have it too.
 

Ender

FNG / Fresh Meat
Jan 30, 2006
442
64
0
Illinois
The last game i tried that didnt have it working was AA3(no surprise) and the Batman demo was the first one that did it right for UE3.
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,459
1,433
0
31
Falmouth UK
The last game i tried that didnt have it working was AA3(no surprise) and the Batman demo was the first one that did it right for UE3.
The batman demo did work perfectly on all hardware, but the full game had the AA options removed for ATI hardware while it worked perfectly fine in the demo. Typically of a NVIDIA "The way its meant to be played" title.
 

Amerikaner

Senior Member
Nov 23, 2005
1,724
508
0
The batman demo did work perfectly on all hardware, but the full game had the AA options removed for ATI hardware while it worked perfectly fine in the demo. Typically of a NVIDIA "The way its meant to be played" title.
Wow did not know that. What bs. Hey at least they gave the world physx LOL.
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,459
1,433
0
31
Falmouth UK
Wow did not know that. What bs. Hey at least they gave the world physx LOL.
They didn't give the world physx, they bought physx (when it was on the edge of bankrupcy). That was a good thing although they made it so that hardware physx acceleration can only be done on nvidia systems.

In the beginning Ageia made dedicated hardware physx cards that worked on both ATI and NVIDIA systems but they were phased out. Later on people were using PHYSX by plugging a cheap NVIDIA card into their computer purely to calculate the physx stuff.

Then NVIDIA put out an update that disabled the ability to have driver based hardware acceleration on a system where the primary renderer isn't NVIDIA. Forcing people like me to use a hacked NVIDIA driver that only removes the check whether the main graphics card is an NVIDIA one. Of course it works 100% correctly.

-------

Beside that you have 3d vision, another proprietary NVIDIA standard for 3d gaming that will only work on nvidia hardware with nvidia glasses. Luckily there are alternative methods like iz3d and ddd that support all videocards, 3d screens and glasses available on the market.

-------

Nvidia is trying where it can to obtain a monopoly position in the 3d hardware realm in order to not have to compete based on strength with ATI. NVIDIA does what it can to try and make sure that game devs do not use open standards but rather use their proprietary standard using NVIDIA only function sets.
 
Last edited:

213

FNG / Fresh Meat
Jul 22, 2009
917
371
0
aa is obsolete now with graphics cards that easily allow you to ratchet up the resolution.
 

213

FNG / Fresh Meat
Jul 22, 2009
917
371
0
if you have a monitor from 3 to 4 years ago, they should be capable of 1280 resolution...a sweet spot for resolution/performance/jaggy minimization.

but more recent models can go up to 1600 and can cost less than 150 dollars

aax4 on 1024 resolution looks the same as no aa on 1280 resolution
 
Last edited:

Reise

FNG / Fresh Meat
Feb 1, 2006
2,690
851
0
Maine, US
That's what they say, but I've never had such an issue.

Also many times in-game AA doesn't go as high as I'd like it, or doesn't have the right settings.
 

jalex3

FNG / Fresh Meat
Oct 21, 2009
1,639
273
0
Australia
RO2 will have AA in its settings I dont know to what "x" but yes it will be an in game setting,
how do I know this? I asked John on the ball launch day and he told me. Dont ask for screen shot becuase I forgot to take one. :)
 

Xendance

FNG / Fresh Meat
Nov 21, 2005
4,484
572
0
31
Elitist Prick Club RS Branch
Only if you have a high res monitor, though.
aa is obsolete now with graphics cards that easily allow you to ratchet up the resolution.
It's not sharper if the pixel size is the same on the low res and high res monitors.
Only way it would be sharper then would be that you'd sit further away from the bigger monitor.
 
Last edited: