I hope this is the right place to ask this.
If I am correct, RO:HoS will be using Unreal Engine 3, right?
and if so, will there be any anti-aliasing support?
cause lack of anti-aliasing is one of those things that really bug me about the Unreal Engine 3. I think it is somewhat important to have anti-aliasing because it makes a game more immersive and makes it look a lot more like you're actually there.
If I am correct, RO:HoS will be using Unreal Engine 3, right?
and if so, will there be any anti-aliasing support?
cause lack of anti-aliasing is one of those things that really bug me about the Unreal Engine 3. I think it is somewhat important to have anti-aliasing because it makes a game more immersive and makes it look a lot more like you're actually there.