Hi team,
Well, this is my first post on the forum since my email provider is blocked, I didn't had any courage to fix that in the past, but make no mistake, i'm a total fan of R.O, and DH (and kf but thats not the question here). I've always wanted to work for a RO mod team (especially DH ) but couldn't really pretend to pass the gap between what I knew and did on the idtech3 (moh.AA and cod). But when the UDK got out, I started to work on.
So I have a few questions for you masters :
- Will it be possible to work for free, as a volonteer, since I don't care with beeing paied, for the official release?
- Will you still recrute devs in a month or two as I will be able to show you effective work on the UE3
(Level design, props making and other models stuff, basic character modelling and animations, cascade PE effects, use and creation of post-process chain using material effects, and creation of complex materials (simulating water...))
I'd really love to get involve in your adventure ;
Vingt-2
Well, this is my first post on the forum since my email provider is blocked, I didn't had any courage to fix that in the past, but make no mistake, i'm a total fan of R.O, and DH (and kf but thats not the question here). I've always wanted to work for a RO mod team (especially DH ) but couldn't really pretend to pass the gap between what I knew and did on the idtech3 (moh.AA and cod). But when the UDK got out, I started to work on.
So I have a few questions for you masters :
- Will it be possible to work for free, as a volonteer, since I don't care with beeing paied, for the official release?
- Will you still recrute devs in a month or two as I will be able to show you effective work on the UE3
(Level design, props making and other models stuff, basic character modelling and animations, cascade PE effects, use and creation of post-process chain using material effects, and creation of complex materials (simulating water...))
I'd really love to get involve in your adventure ;
Vingt-2
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