To say this latest development is entirely Tripwire's fault is absurd.
Unfortunately, you can't run any meaningful competition league in online gaming today without:
- client- side demorec;
- ability to watch demos recorded by players;
- any functional anti-cheating software;
- functional server-settings, which allow you for example to disable aimbot-like machine gunner in a tank or spawning on a teamleader;
- ability to disable stupid timeout feature, with makes any Territory-type match a futile attempt (those who played RO1 matches on Danzig will understand. Sometimes it took 80% of the time to take first 2 objectives, just to win the round in the next 20%)
All of above are developer's responsibility. All of above were mentioned countless times on this forums.
btw. I am personally very sad that this turned out this way, I really hoped to get another real-life-ruining experience with RO2 competitive gaming, where I wolud be more eager to discuss next match tactics with my mates than go to a bar with my RL friends or sth. but unfortunately- so far mine and my teammates' experience with RO2 has been not much more than disappointment and bitterness...
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