About RO Ladder Closing

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
Status
Not open for further replies.

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,229
1,982
0
The RO Elitist's piano bar
www.youtube.com
There's some 20-20 hindsight if I ever saw it.

I'm sure huge announcements for game-altering changes were at the top of Tripwires' to-do lists days and weeks after release.

Among all the other gripes people are having with the game they also now have to answer cries from players who are so disgruntled that they can't even enjoy the core game anymore. So lets pile on all the other unfinished launch business (random performance problems, inadequate FOV settings, whatever) with people who now threaten to leave if the core game isn't changed to suit them.

And yet, not once has Tripwire flat out refused to change. They are trying their best to make everyone happy with the game. But that isn't enough for some people, as we see with this statement from RO Ladder.
No that's what's amazing -- it was NOT 20/20 hindsight.

All of the things and more that Yoshiro mentioned in his recent RO Classic mode post were discussed in multiple personal conversations I conducted with a developer at Tripwire in late August and early September, after discussion with other RO community members. The basic elements of that mode and the rationale for why that mode was NEEDED were developed publicly on this forum years before RO2 came out. In a more specific form, the term RO Classic was already coined back in July and the elements of such a mode were already mostly determined. If you dig deep enough, you'll find discussions of an RO Classic mode dating back to July, and of course countless of gameplay requests going back years in forum history.

All that was needed was a developer that would listen. Posts were made (both privately and publicly) warning the developer that this would happen, warning them that if the game went too long without these basic gameplay changes, then the RO1 faithful would jumpship, and player numbers would tank.

What we didn't realize then is how right we were ... most of us that were planning this mode (what we thought would be the original "realism" mode by the way) couldn't have predicted that the game would have taken such a steep dive in players so quickly. Believe me, I wish that this hadn't happened -- after all, we wanted to improve RO2 so that it became a game we wanted to play. Looking back on how it was handled, I think this result was inevitable.

I think what many players wanted to hear fairly soon after release was at least some acknowledgement that there was a ton of discontent about gameplay, just as there was discontent about rough performance and bugs. Performance took over as seemingly the only consideration, and we went about 6 months without any mention of specific gameplay changes that might be on the way, despite blatantly obvious discontent. By that time most of my friends who paid and bought for RO2 had jumped ship from the community --many of which have been playing since the mod days.

Those guys sure would have liked some kind of clue that changes might have been coming ... instead they gave up. I'm one of only a few members of a long list of RO mod vets that still posts here and has some tiny hope that the game can be great. RO Classic changes and new maps are part of that hope, and though I'm very grateful they're finally coming, I can't help but think of what the situation today would be like if the concerns behind their implementation were acknowledged sooner.

So I figured that comment deserved a bit of explanation. If anything, this whole fiasco could be called a case of "foresight 20/20" except everyone in a place of power seems to have had a blind fold on ...
 
Last edited:

Keyser_Söze

FNG / Fresh Meat
Oct 27, 2008
159
109
0
I must agree with Kinglol & Ziggy. Bottom line is the gameplay is just not very good. When your big cash prize tournament has a 50% forfeit rate that should tell you something. Saddest of all is that many, if not all, of the major gameplay issues were reported by beta testers back in July. I and many others thought we would play this game for years but the gameplay is neither challenging or rewarding.
 
  • Like
Reactions: Pectus and Vader

luciferintears

FNG / Fresh Meat
Apr 3, 2011
1,122
510
0
Im not much of a clan person nor am I competative player, as I usually don't have more than an hour or 2 to spend on videogames during the weekends (that is if im lucky).

However I understand how important clans/competitive communities are to the long term survivability of a game. I mean there are still tournaments in cod4.

I really do think RO2 took a big hit with the closing of ROL. I understand their frustration as well, having invested so much time in Ost Front only see RO2 in a downward direction with regards competative play.

Then again RO2 is as much of a competative game as mw3; the core of this game is just ill suited for competative play.
 
Last edited:

shadowmoses

FNG / Fresh Meat
Mar 14, 2006
688
235
0
I'm one of only a few members of a long list of RO mod vets that still posts here and has some tiny hope that the game can be great.

There are still a few of us. Sometimes I question why I'm here but I know that deep down inside I want this game to be as good as it can.
 
  • Like
Reactions: Private Who?

_Dariuszek_

FNG / Fresh Meat
Jan 10, 2011
616
317
0
No, you don't deserve any respect with your useless defensive fanboy posts devoid of any solid argument.


Firstly I do not ask for respect dude!
Shame is to ask for respect!


I still like this game so you can call me a "fanboy" I don't care :)

Seriously you come here in Jan 2011 and then tell one of the most respectable members of the community he deserves no respect?

He is not a member anymore.
I'm a member!

Do you have any idea how hard these people worked for the community? These guys dedicated their whole years to the community coding mutators that fixed the bugs TWI couldn't be bothered with, coded a website from scratch in their free time and even made an awesome mod(Carpathian Crosses).

Doesn't matter he burn all their hard work today!
His statement is clear fcuk TWI and fcuk RO2.

I'm sorry but I will be here for moment, I want to see what will happened next with this game.

So please, please ignore this thread and keep worshipping TWI in other threads.

I mostly read...

Im the part of this community and I will not ignore this thread.
I do not like to argue with people but you want ruin my game so I do not have a choice!
 

Kerc Kasha

FNG / Fresh Meat
Sep 11, 2011
293
162
0
There are still a few of us. Sometimes I question why I'm here but I know that deep down inside I want this game to be as good as it can.

Agreed.

Ro2 was the first game I've been excited about for a very long time and playing the original beta was amazing until my rose tinted glasses fell off and I realized that there were some very serious issues with the game. These issues have been repeated over and over and it's only until now that they're being even looked into. The performance and stability issues at release were pretty bad tripwire but did you really have to completely ignore your gameplay?
 

Damo

FNG / Fresh Meat
Apr 13, 2006
488
323
0
Leicester, UK
I'm so distant from RO these days that I didn't even realise roladder was close to closing.

Regardless of the politics.. sad news :(

And back to the politics.. RO2 deserved to be much more for the sake of it's legendary predecessor and the glorious :IS2:.
 
Last edited:

Bashenka

FNG / Fresh Meat
Oct 5, 2009
475
111
0
Seattle
I personally support Tripwire because every game they have made, I have personally enjoyed, and I'm always dumbfounded about the vast quantity of FREE support YEARS after the release.

Look at killing floor! When it was first released, it had just a couple of maps, and had some pretty difficult to navigate menus, and now LOOK at it! The games just get better.

It's pretty baffling to me the amount of rage a lot of people direct at TRIPWIRE. Yes, I was disapointed at launch due to some things missing (native voices in particular), but there were enough awesome designs that I stuck with it. All the changes that keep coming in are making the game better and better, and IMO it's already a really awesome game, and I only expect it to get better (my OPINION).
 
  • Like
Reactions: HellsJanitor

cohdee

FNG / Fresh Meat
Feb 4, 2012
19
14
0
Ya i was hoping Ro2 was just an updated RO:OST with some improvements but guess not :( anyhow i am waiting for DH2 hopefully
 

HellsJanitor

FNG / Fresh Meat
Jan 5, 2012
403
107
0
ITT:

A bunch of friggan cry-babies that can't recognize how much pressure they are putting on TWI and failing to recognize their loyalty to their games. This is making me sick.


Do you think spewing this garbage will improve RO2?

Or do you just want to make it your job to bring this game down?


Grow up and give TWI a chance for god sakes, you owe them that much for your *precious* Ost Front.
 
  • Like
Reactions: REZ

shadowmoses

FNG / Fresh Meat
Mar 14, 2006
688
235
0
ITT:

A bunch of friggan cry-babies that can't recognize how much pressure they are putting on TWI and failing to recognize their loyalty to their games. This is making me sick.


Do you think spewing this garbage will improve RO2?

Or do you just want to make it your job to bring this game down?


Grow up and give TWI a chance for god sakes, you owe them that much for your *precious* Ost Front.

Constructive suggestion stage came during beta, launch, months after launch. It's a bit different when you have 200-400 players on in a day after only a half a year from the game going gold. A half a year of constructive suggestions, and warning from the player base. and if they are really brought so far down by people giving them some harsh feed back after all this, then they really need to work somewhere else.

They created this community. They chose to build it as an open community with lots of community feed back. There was a time where they listened to the community about many topics. For some reason they have chosen to change that relationship somewhere along the line. And only now are they starting to listen once again. But my fear is that its too little too late. The player numbers are dismal, 200-400 a day at times. I've been an RO player for 7 years. This game and this community has been my home for a very long time. I think many others can share that same feeling. So i think I have the right to feel a little defensive when the makers of my 'home' game tells me the game is going to by one thing, and then launches something else.

Tripwire build this community, early on, to expect a higher standard of realism and community feedback than most. Its their own fault.
 
Last edited:

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
I made fun of my parents when they were talking about the 60s and 70s, trying to explain "the good old days".

I also didn't understand when my uncle was talking about the 80s being so good. I was just born and not involved. He was always referring to the "great old days".

Now this community is going through the process of learning how to appreciate things that were available not too long ago in RO 1 and by many, were just seen as granted.

While many players and forum members have realized what's going on, some are maybe still too blind to see or just too young to understand. And of course, "Ro-vets", long-time players and forum members were made fun off to state their concerns over and over again.

Let's see what the new guys can come up with. And I strongly suggest that _Dariuszek_ is showing strong support to the game which is so good. Long live RO 2 after all, right?

Shocking, how quickly it can happen that you are talking about "the great old days".
 
Last edited:

Roland Kaul

FNG / Fresh Meat
Sep 14, 2011
95
48
0
U.S. East Coast
www.stimrob.com
I haven't jumped ship per say, I'm waiting for some launch features and general fixes to be made before its worth playing seriously.

Most of the gripes I have seem to be addressed in the RO Classic mode, so I'm waiting for that I guess really.

I've had RO since I think 2006? Definitely after mod days when it was on Steam. My steam history goes back only to 2007 and I know I had it for awhile before the last thing I bought on that list.

Spent many late nights bolting away....
 

shadowmoses

FNG / Fresh Meat
Mar 14, 2006
688
235
0
I made fun of my parents when they were talking about the 60s and 70s, trying to explain "the good old days".

I also didn't understand when my uncle was talking about the 80s being so good. I was just born and not involved. He was always referring to the "great old days".

Now this community is going through the process of learning how to appreciate things that were available not too long ago in RO 1 and by many, were just seen as granted.

While many players and forum members have realized what's going on, some are maybe still too blind to see or just too young to understand. And of course, "Ro-vets", long-time players and forum members were made fun off to state their concerns over and over again.

Let's see what the new guys can come up with. And I strongly suggest that _Dariuszek_ is showing strong support to the game which is so good. Long live RO 2 after all, right?

Shocking, how quickly it can happen that you are talking about "the great old days".

Except tripwrie has had complete control over the 'changing times'. Games dont make themselves. design decisions were made to see the game how it is now.
 
Last edited:
  • Like
Reactions: HellsJanitor

Private Who?

FNG / Fresh Meat
Mar 18, 2006
721
139
0
Texas
For all of you who are dumbfounded by what you see as vitriolic rage, just let that be an indicator of how dedicated so many of us were (and to some extent still are) dedicated to RO:Ost. Hundreds of hours, even thousands of hours for many...all spent glued to screens because that game was THAT good. RO was a game that when we weren't playing it, we were daydreaming about it at work and school....going over maps in our heads, thinking about ways to flank a position or a new spot to defend from. It consumed us.

Now think about what happens when that group of people, dedicated, passionate and opinionated, spend years waiting on the successor to that game. Years of anticipation, and a deep faith that what's coming can and WILL be worth the wait. "It's Tripwire. It's GOING to be great."

Except it's not. This is what happens when all those people, myself included, have to resort to Plan B. I'm not loosing sleep about this anymore, and like hockey and shadowmoses I hold out some hope for Classic Mode. The problem here is that this game, for all the hype, is really quite dead already. Too many bots, not enough real players, a fragmented community of - on any given weeknight at say 945pm USCT - 250-275 real live people playing. What EXACTLY are we supposed to do with ONE consistently filled server and another 175 or 200 people server-sitting or bot farming? I know the answer for some might be "get in there and do something about it". Well....I would....if the game was fun. Which admittedly it is SOMETIMES on the right map....but not consistently enough to hold me.

I'm not going to come charging hard at Ramm -unless I see him poke his head around a corner like he did the other night. But let me ask: how many of you were on IRC the night the beta got released? I know there were a lot of a$$wipes putting their ASCII penises up, and it was pretty rowdy. But Ramm...I do hope you read this: you were VERY arrogant acting that night. That was the first night I got a sort-of picture of your attitude. So when so many respected long term RO players refer to Ramm as being such....don't let it surprise you...and don't take it with a grain of salt.

I do hope RO Classic mode takes off, and some people come back. Better late than never....maybe.
 

SS Waffle

FNG / Fresh Meat
Dec 26, 2010
24
5
0
this. I see the massive drop off of ro2's playerbase as the main reason why ro ladder couldn't exist, and that stems from problems with ro2.

I'm not personally familiar with the politics of this (other than what friends have told me), so i won't comment on the specific situation between ramm and ro ladder. It's none of my business and i can't advocate one side of the other honestly.

That said, it's undeniable that their main point in leaving is simply that without players there can't be clans, and without clans, there can't be ro ladder. Most of us are aware that ro2's player numbers have faltered pretty badly (worse than i expected for sure) after release, and i think that has more to do with ro ladder's close than anything else -- politics aside. So from at least that stand point, i agree with them 100%.



i wish i didnt agree with this ;(
 
Status
Not open for further replies.