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Posted these over in the level design forums as In essence only mappers will benefit but thought id post here aswell as this is the correct forum for it.
Full post here: http://forums.tripwireinteractive.com/showthread.php?t=39948 for downloads and instructions.
Enjoy all
Filthy.
After months of listening to people moaning about the current trader and her apparent ugliness I decided to have a go at sexing her up a little ( only so much can be done with a texture though but hey... ). Now I know not all are goning to like the skin I came on ... I mean came up with but for...
FILTHSCROSS ( REMASTERED )
Above are a few pics of the remastered version of Filthscross.
I have rebuilt the map from scratch but kept the layout more or less in keeping with prior versions. It was started when i was updating FCv5. The idea was simply to collapse the central tunnel to...
With the new injection of both official and user made content I have taken it upon myself to Remaster KF-BioHazard.
Changelist:
Added new outside yard section
Added 4th trader
Reworked underground system.
Reworked textures
Reworked lighting
Reworked pathing
Reworked spawns
Updated deco...
Level Name: KF-TheDarkestRoad
Author : Justyn " JustFilth" Toohill
Download: http://www.moddb.com/games/killing-floor/addons/kf-thedarkestroads
Here is the next page in the darkroad saga. I love it so much I couldnt stick a v2 on the end sorry guys :D
London is taken and our darkest hour has...
Level Name: KF-HospitalHorror
Author : Justyn " JustFilth" Toohill
Download: http://www.moddb.com/games/killing-floor/addons/kf-hospitalhorrors
This map is a reworked version of KF-Hospital.
The makeshift defences lasted no more than an hour. The lucky ones saved the last bullet for...
Hi all,
I have just released some modified player skins for client side modding. its my first go so..
Credit to TWI for originals and half-dead for his skinning guide here
http://forums.tripwireinteractive.com/showthread.php?t=34716
For download and full install instructions please visit...
Hi all,
I have had a go at modding the default player model skins but seem to have an issue with usinging them online.
In single player with and without bots (30) there is no issue at all. Yet when i use them online i seem to time out and just hang. I do not crash with an error report. Is...
Hi all,
I am new to the whole coding exercise and I am looking for a tutorial that will allow me to build a CheckReplacement mut to allow my new skins to be used online.
I would appreciate any help at all as like i have said I really dont know where to start even to the point off this being...
Map Name: KF-Biohazard-XTX
Author: JustFilth
Playable: Yes
Description of map: Underground Experiment Center
Download http://www.filefront.com/14165463/KF-Biohazard-XTX.zip
Story: 6 months after the initial outbreak, It seems that the specimens are growing in numbers. Created without...
Map Name: KF-FilthsCross-V5
Author: JustFilth
Playable: Yes
Description of map: Underground tube station
Download Size: 6Mb http://www.filefront.com/14159563/KF-FilthsCross-V5.zip
Story: Darkness has fallen upon us all, yet until we descend into its depths and question of survival still has...
Map Name: KF-Hospital-V3
Author: JustFilth
Playable: Yes
Description of map: Hospital complex
Download Size:4.4mb http://www.filefront.com/14162987/kf-hospital-v3.zip
Story: Hospitals which once where a sanctuary for the sick have now become a feeding ground for the specimens. Labelled as...
I would like to share my latest project with you all, I know I just cant stop!!! I do manage to get the odd bit of sex in though! even if most of it is with myself :p
The setting is a run down hospital with multiple wards, surgeory clinics, canteen and rooftop helepad that has become a feeding...
Now Updated to V3 Here http://forums.tripwireinteractive.com/showthread.php?t=35169
Now Updated to V3 Here http://forums.tripwireinteractive.com/showthread.php?t=35169
Hi all just wondering if someone can help me.
Is there a way to set pathnodes or equivelent nodes so that a trader path will use them but AI won't.
I have a area that I want players to be able access to a trader but dont want zeds to follow the path in normal gameplay.
Thank you
JustFilth...
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