I can only presume it's designed to be tougher than the orgional.
I know that was designed to be a tough map - ie. trader distances, lack of maneuverer space and double doors that are harder to weld/ guard.
However i have always wondered about the spawning-
Waves on HH seem to go quicker than other maps - is the spawn rate adjusted, or are there more spawns to increase the flow?
Or is it that the places i've often been are closer to spawns to they get to me faster?
I'll check it out,
Personally I would like to see large holes through celing+floor areas so you can shoot up and down a bit more - phaps with collapsed pillers so you can travel beween floors other than via the stairs. But that's just me i like multi-levelled action in shooters, hense i prefer crash and foundry to bio and wlondon for example.
congrats on joining RS.