Ok, once again J* comes riding in on his high horse to lay down his opinion on Firebug stuff... although bear in mind I nonly tried it for 5 minutes at 5.30 in the morning so I may need a little mroe time to research it first.
I'm gonna keep this brief as I will probably post a thread redarging the whole update in the near future, but yes the MAC-10
The concept is fine, having a weapon only the firebug can have incendiary ammo for is cool. Is an interesting way of ensuring the Firebug is the only real viable option for this weapon.
1.Kills Husks and Scrakes very efficiently. Not necesarily a good thing
2.Mag is a little odd at 47 bullets... since the firebugs perk said fuel canister size, I don't know why this couldn't remain a constant value, and just have the MAC 10 have a set amout of ammo. 30 bullets with say 9 clips I'd say I'd be happy with
3.Thus far I have found very little use for this things actual burn effect, headshots are the way to go and knocks any low level foes out easily. This is against the spirit of the Firebug which is using DOT to kill ZEDs.
4.Spawning with the Mac 10, armour and a Flamethrower is going overboard. Take at least one thing off of us
So on first impressions alone fixes I would like to see are: -
- The bullets damage dealt is split into regular bullet damage plus incendiary round fire damage. 50% each so that only half of the weapons damage is actually boosted by the Firebug perk. (1)
- Have it so that only the regular bullet damage does headshots damage, so that shooting the body for the burnout is the best way to go for the Firebug. (although upon a headshots the fire damage is still applied to the bhody as normal... assuming I understood how health works correctly
) (1)(3)
- Have the Mac 10 with a standard amount of ammo either 30 bullets in 9 clips or 40 bullets in 6 clips. (2)
- Level 5 having Mac 10 and Level 6 having FT seems fine to me. Can throw in armour if we want to be nice but not all of them
(4)
- Remove semi auto fire, and have it just as burst fire, might make the thing a little harder to control and more fun to use. I'd also say make the thing take 2 or 3 bullets or so to ignite specimens, so this burst fire is acutally useful.
As I get more information I will update this as and when.