Extended Clip-On Ties, So his Weapon can look fancy.
Also BEE, some suggestions i've thought up about cross-classing
Commando - He Obtains a Undermounted Masterkey (
http://en.wikipedia.org/wiki/Masterkey) which can be activated with the Alt-Fire Key (Semi-Auto, Full Auto, Super Auto, Masterkey) Which fires a small number of pellets (3-5?) That have Moderate Damage, And Moderate Penetration, Designed for when a group sneaks up on you and you don't have the time to reload. Maybe 12 rounds in reserve, 2 loaded in the Masterkey at a time?
Firebug - I got a bit creative with this one, As we all know the Flamethrower is great for hordes, But for the big guys? Forget it.
you have to either have a Sharpshooter watching over you, or you have to put away your weapon and haul ***. So i thought about Giving it a... Crossbow of sorts, with a Far less Headshot multiplier but still doing roughly the same damage as the bolt hitting a targets body.
The "Bolt" Is fired through the way normal flame is, However it is a far more concentrated burst of flames.
The "Bolt" Has the ability to fly straight and penetrate as many targets that are in it's path until it impacts a barrier.
The moment it touches a target, instead of setting them ablaze it instantly Causes them to "Crisp Up" Slowing them down, interrupting their Charge, and increasing the damage they take by say.... A Multiplier of 2?(not really decided on if it should even be in it, but hell, Firebug is a support role, and increasing the damage something takes is what support does.)
So if a fleshpound, scrake is coming to Smash/Gut you, you can stop them for a moment, slow them down, and increase the damage they take. I was thinking using that burst Costs maybe 30 Of your Fires "Ammunition"
Those are the 2 i've thought out the most
Beserker - This i don't consider to be "Cross Classing" in the same way as the others, but as we all know the Beserker should be on the frontline beating back Foes. Naturally he is most likely at some point going to take some damage, so instead of him either being forced to put away his weapon to heal, Or waiting for a medic to heal him. He should have Minor regeneration capabilities. Perhaps 1 Health Point every 2 Seconds?
And for the machete i was thinking about something that would make it very useful to a Beserker, Upon Clicking the Designated button, You "Swipe" at a target and if you hit them the special ability activates, which creates a "Zed Stop Time Bubble" Around you so anything that is inside or enters is completely stopped. (Except Players to prevent Griefing?) And while your in that state, you can't MOVE but you can still attack, With a Greatly boosted Attack Speed. (I was thinking along, 30-40 hits per second, Bubble lasts 3 seconds) and the target isn't "Afflicted" by the hits until the bubble wears off. I have NO idea how hard it'd be to code this But it'd sure as hell be useful to beserkers, This way they can take down or severly injure fleshpounds instead of being extremely weak against them. (and feeling like a total badass by turning the strongest of creatures into small pieces of flesh) I say a timer delay for the attack would be good, Perhaps once every 4 minutes? And the Patriarch has a 90% resistance to machete damage to prevent it from being able to weaken him
Due to how long this post was i'm going to go procrastinate a bit, Hope my ideas seem good Bees.
Also i have some ideas for Demolition, and for Commando, will post them in a bit