First, I don't care what the sniper rifles are. Everyone can debate which models and how much damage is done (and pretty much everything below). What I am suggesting is how snipers are implemented.
1) Sniper rifles can not be fired from the hip. Equipping the sniper rifle immediately brings the scope up to the shooter's eye.
2) Equipping either sniper rifle takes a full second. This second is to for the shooter to acquire his stance, bring the weapon up, and get a good sight picture. Switching from the sniper rifle takes a full second.
3) The tier 4 weapon has a 12x zoom. It is a single shot bolt action rifle and there is a 1.5 second delay between shots. Maximum 20 shots.
4) The tier 3 weapon has a 6x scope and is semi-automatic. There is a 1 second delay between shots. Five shot magazine. Maximum 30 shots.
5) At the current balance level, I've got no problem with the tier 4 weapon4 single shot headshot the scrake. If there is a rebalance (which I hope) then 2 headshots for the kill.
6) Tier 4 weapon penetrates 3 targets. Tier 3 penetrates 2.
7) The tier 4 weapon weighs 9 and the tier 3 weighs 7.
8) Perk level bonuses are a tenth of a second less delay per shot per level and additional ammo.
Ok, here is my thinking.
To prevent high powered weapons from being used up close instead of the standard weapons, there is the delay in equipping, and there is the high level zoom. I want the zoom high enough so that the sniper doesn't have a good view closer than 30 feet. The sniper should be someone who stays in the back and picks off targets. The delay between shots is the ensure the sniper isn't someone who can solo a wave. If everyone dies and there are more than a few specimens, then that sniper rifle is useless.
Comments?
1) Sniper rifles can not be fired from the hip. Equipping the sniper rifle immediately brings the scope up to the shooter's eye.
2) Equipping either sniper rifle takes a full second. This second is to for the shooter to acquire his stance, bring the weapon up, and get a good sight picture. Switching from the sniper rifle takes a full second.
3) The tier 4 weapon has a 12x zoom. It is a single shot bolt action rifle and there is a 1.5 second delay between shots. Maximum 20 shots.
4) The tier 3 weapon has a 6x scope and is semi-automatic. There is a 1 second delay between shots. Five shot magazine. Maximum 30 shots.
5) At the current balance level, I've got no problem with the tier 4 weapon4 single shot headshot the scrake. If there is a rebalance (which I hope) then 2 headshots for the kill.
6) Tier 4 weapon penetrates 3 targets. Tier 3 penetrates 2.
7) The tier 4 weapon weighs 9 and the tier 3 weighs 7.
8) Perk level bonuses are a tenth of a second less delay per shot per level and additional ammo.
Ok, here is my thinking.
To prevent high powered weapons from being used up close instead of the standard weapons, there is the delay in equipping, and there is the high level zoom. I want the zoom high enough so that the sniper doesn't have a good view closer than 30 feet. The sniper should be someone who stays in the back and picks off targets. The delay between shots is the ensure the sniper isn't someone who can solo a wave. If everyone dies and there are more than a few specimens, then that sniper rifle is useless.
Comments?