Oh, BTW, there are rockets without a rocket launcher perk and the rockets aren't in the Demolitions perks.
That gives me an idea....
I remember when KF retail was new and there wasn't any "tiers." It was just sidearm, primary weapon and special weapon. A real definition of a "special" weapon is the LAW. It didn't belong to any perk, it had a high price, it was useful to everyone and it behaved differently to all other weapons in the game.
If it was assigned to a perk, it would be given a "tier" but that never happened.
If it was assigned to a perk, it would have bonuses that make the weapon obsolete for people who don't play as the designated perk.
Nutter's trying to compare this sniper rifle with the LAW when KF retail was still a baby. A giant sniper rifle that was good for anyone to use, but with a massive weight value and price making it hard to take control of and it dealt massive damage in a certain style. The same idea could be put towards a Heavy machine gun.
For example:
- LAW blows things up. Massive damage in a radius (can kill yourself). It does an explosive role better than anything else. Has to be aimed to be fired.
- Anti-material sniper rifle makes incredible headshots. Slow RoF, and not usable in close range. It does a sniping role better than anything else. Has to be aimed whilst crouching to be fired at distant targets.
- LMG has a massive ammo capacity with very high RoF and decent damage. It does a crowd-controlling role better than anything else. Has a hipshooting system similar to RO's MG-34. You have to "aim" to hipfire the weapon, whilst moving slowly. Otherwise, the weapon is held in a sort of sideways position.
- *other ideas*
They're extremely expensive and heavy and act as the game's unique superweapons that you only get rarely. They're not easy to use, but when mastered, they are deadly. They don't receive any bonuses, discounts or anything like that.
An extra idea:
In a balanced world of KF, the Anti-material rifle can be the same as the crossbow as we have it now. One-shot kills on Fleshpounds.
The balance here of course, is the extreme price of the weapon and the vulnerability when crouching and aiming.
This post deserves it's own thread, I think.
Might as well do that when I can be bothered.