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Level Design Getting Your Map on the White List

Name: KF-ToyBox
Filename: KF-ToyBoxBeta.rom
Download Link: http://b00ec40a.seriousfiles.com

This is my first map, let me know what you think of it please. It is pretty hard I'd say :)

Yea its pretty hard, since you die in the beginning before even any specimens have spawned. Its like the floor kills you.

Your map doesnt work.
 
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Yea its pretty hard, since you die in the beginning before even any specimens have spawned. Its like the floor kills you.

Your map doesnt work.

The map needs to be 'built' before playing, the author obviously forgot.

Map name: KF-Pyramidv1.9
Filename: KF-Pyramid1_9
Download: http://www.filefront.com/15896831/KF-Pyramidv1_9.rar

Version 1.8 failed KEPT testing.

Map name: KF-TheGridv1.6
Filename: KF-TheGridv1_6
Download: http://www.filefront.com/15897157/KF-TheGridv1_6.rar

Version 1.5 also failed KEPT testing.
 
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The White List has been updated, here are the results:

Added:
KF-420-Ganja-Farm-Reweeded-V1-1.rom
KF-420-Ganja-Farm-V1-1.rom
KF-KillerBeta2_0Beta.rom
KF-MosEisleyScum.rom
KF-Laboratory.rom
KF-Pyramidv1_9.rom
KF-TheGridv1_6.rom

We were unable to add KF-Alamobetav3 due to the ability to get up the rocks at the first spawn, near the waterfall and the big *** tree. From there specimen cannot reach you.

We were unable to add KF-Defense-Sunset-Beta due to ability to get on top of most doors. Especially the big flip up doors, they are a great method to exploit and be invulnerable to specimen (the doors open once enemies come you just have to crouch on top of them). The doors need better blocking volumes.

We were unable to add KF-Palestra because the pathing is just generally poor. Specimens can be easily confused and become stuck without being able to threaten the player.

We were unable to spawn on KF-ToyBoxBeta, so we have no way of testing if it's exploitable. Nor is there any reason to White List a map that seems to not allow anyone to play it.

We were unable to download KF-Africa, KF-Boxesv1, KF-DearDiary, and KF-ScapeHouse.

We were unable to load KF-Duke3dM1v02, which seems to be due to missing a content package for it. Texture package perhaps?
 
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Yea its pretty hard, since you die in the beginning before even any specimens have spawned. Its like the floor kills you.

Your map doesnt work.

That's kind of odd. I played it a few times in order to test it and that never happened to me.

At any rate, I re-built everything and tested again.

Here's the new upload link
ToyBoxBeta.rom
http://www.megaupload.com/?d=PGQ9UPP5 <--Fixed link - Bobdog
 
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The White List has been updated, here are the changes:

Added:
KF-Arcade-Gas-Station-V1.rom made by kingshinobi
KF-Colosseum-v1.rom made by Colonel Panic
KF-DeathBasinSands.rom made by arramus
KF-HELLBETA.rom made by tripwirechris
KF-Laboratory-FIN.rom made by Ed_13_10
KF-TheGridv1_7.rom made by mamoo
KF-ThePit.rom made by d3no
KF-ToyBoxBeta.rom made by DrImpossible

Removed:
KF-Arcade-Gas-Station-FIN.rom
KF-Arcade-Gas-Station-KF.rom
KF-Arcade-Shopping-vx.rom
KF-DeathBasin.rom
KF-HELL.rom
KF-Laboratory.rom
KF-TheGridv1_6.rom

We are unable to add KF-Deadcity due to exploits found. Click Here For Details

We are unable to add KF-Defence-Sunset-B3 due to exploits found. Click Here For Details

We are unable to add KF-Duke3dM1v03 due to the exploits found. Click Here For Details

We are unable to add KF-SeperationBeta because we believe it to be a Medic Grinding map, due to the hurt volume in the level. Not to mention that the map hardly seems playable in its current state.

We will be doing another update next week after the testing of Dex's Map Pack, KF-Africa, and KF-Partytime is complete.
 
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