i remember a couple weeks ago i was talking with zets about something and i remember the concept of maps having sectors. depending on how many players are in the game, maps could balance to unlock portions of the map to have the right amound of space for the right amount of players. idealy i'd like to have the majority of the maps be designed to work around 32-40 players in pub play so that they could work for 16-24 players in clan play. however, some nice large CA maps for 64 player pub matches, those would be fun.
Great idea. Like Battlefield 2, with 16 players-size, 32 players-size and 64 players-size maps, but changing size according to the number of players. Something I have in mind is a large urban map like Gorlitz in ROOST but with more than one respawn point so the forces would be divided in groups, which would be organised automatically by the server. The more the players the more the sectors. That way it wouldn't be boring to play with only 16 players.
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