Its quite simple architecture, but will add other things to nice it up.
On the old board there was this UT3 topic. I was told there tat the future was the use of static meshes. When you take a look to the stock UT3 maps
you can see they use a lot of them, but still use bsp for walls, ceilings and floors. Off course it was easier to use bsp to build architecture, but as Xendance said its a performance thing.
Optimizing has changed there is the culldistance volume now. For more info read this tutorial.
http://www.evilmrfrank.com/Optimizing.htm
On the old board there was this UT3 topic. I was told there tat the future was the use of static meshes. When you take a look to the stock UT3 maps
you can see they use a lot of them, but still use bsp for walls, ceilings and floors. Off course it was easier to use bsp to build architecture, but as Xendance said its a performance thing.
Optimizing has changed there is the culldistance volume now. For more info read this tutorial.
http://www.evilmrfrank.com/Optimizing.htm
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