Yeah, I used Danzig as a bit of inspiration for the interior lighting, as it was done rather well. All I was lacking were the spotlights, and I was thinking about how best to implement those yesterday. Will do some more Danzig dissection when I have time.
Thanks for the link Das, bookmarked
For everyone else, I've been trying to cut down on the forums whoring ('tis something of a problem), but I'll address the issues brought up:
About the first objective, the minefield and such is in place because originally, the German spawn was in front of the Dornburg Apts, between the ruins and the Command Post block. If a Russian tank pulled up, it would have had a clear line of sight to the German spawn. However, for Beta 2, the German spawn was pushed back so that they would have a longer run to the first objective. I do not feel though, at this point, that heavy modification to the play of the first objective is necessary. Sometimes it will fall quickly, other times -- as KrazyKraut mentioned -- it can be held for extended periods of time. All it takes is the tanks suppressing the windows so that the infantry can move up to take advantage of the three entrances to the building, clear it, and set up in the windows overlooking the Kaschadeplatz to cut off reinforcements (I've done this many a time). I still do not intend for the tanks to be making it behind the objective, as I want it to be captured before they can advance.
Boogerhead, what you are stating is not an intended feature, but its also not something that should probably have to go either. I'll look in to it. If it does become something I'd like to keep, I may consider opening the windows in the Apartments looking out to it, as I closed these to reduce the amount of BSP triangles on the outside (performance stuff).
In regard to the tank loadouts at the final objective, I am leaning toward the implementation of the T-34/85 & IS-2 combo. With better MGs, I think they will be effective at suppressing any Axis that get to the windows, and their HE will be effective at taking out anyone who ducks down/retreats inside. The SU76 will be available for the Moltke Bridge Approach (Objective 8), but it will be up to the Russians to keep it alive for the Bridge (watch out for the PaK!). With the kind of changes that will make an appearance for Beta 3, I'm going to have to ask that everyone trust me on this one. Kind of like how people thought a lack of smoke was pure madness, it seems to work out pretty well in the gameplay sense.
I do hope to have more cover on the Axis side of the bridge, for both Axis and Allies alike. If I receive civilian vehicles and the like, you will probably see those and a few Opel Blitzes. This should also encourage Allied players to get up from off of the far barricade and attempt to gain a foothold in the buildings.