Quite a list there Johnny. Some of them seem like great ideas though.
Yes they are! here are some more from me:
Add in the fallowing vehicles:
Germans:
Sdkfz222 scout car: Why in gods name do the Russians get the BA-64 and the Germans get nothing that can match it? this needs to be fixed! BTW there was another version of this vehicle that only had two MG34s so we could use that one. Dual MG34s action anyone?
Panzer2: This tank was used in light combat till the end of the war. We have the Russian T-60, but not the Panzer2? this would be a perfict counter part, IE the model that added the 20mm to the turret. But you get the idea.
Panzer3M: A good later model Panzer3 that did mount Shurtzen and was camoed by the Germans. It would be perfict on those maps that have Panzer4F1s/F2s.
Hanomags: I would like to see these come in more types: IE the one that mounted an MG42 on the front, and a MG34 on the back. I would also like to see these show some camo on them for late war maps like Arad and so on.
Russians:
T-35s: Yes I have finaly caved in! This tank is just too cool to miss out on! Please add this baby in!
T-26: We have a few maps that show locations where this tank should of been in combat and it's never there? We need this tank! It was the main stay of the Russians till the newer T-34/76s came out. It would also help out alot on maps like Hedghog.
KV-2: This was a cool tank. Sure it was a pice of junk, but we have some junky tanks in the game already T-60 any one? So it would only make sense to add this one in. It could be one of it's later versions too so as to match up with the late version KV-1s model we have in game.
More non camo German vehicles!: IE I wan't to see on some maps with non Camo versions of the fallowing: Panzer4F2, Tiger 1, PantherG, Panzer4H, Panzer4G Ie when it's added in that is.......
Cupla MGs on tanks that did mount them for tank commanders on small CA maps like the fallowing: Leningrad, Konigsplatz, Kryukovo, Hedgehog, Rakowice
Germans should use the MG15: for ealry maps and the MG34/MG42: for late maps.
Russians used mainly the Dhsk: for late maps, and the DT-28 for ealry maps.
New Stationary weapons:
Maxim 5.03mm MGs: These were used on all sides during the war. I have seen many live action shots of Russians useing this MG mounted on wheels to deal with enemy troops because it was so reliable. IE just keep cool water runing through the gun and you can shoot till you run out of ammo.
40mm Bofores: These were used on all sides of battle. IE the Allies, and Axis both used the 40mm Bofores in some form. IE it was a cool thing to have in BF1942, so in this agian it is showen on wheels with both the Germans and Russians. it would rock to have these on some infantry maps so we can rip the enemy to shreds ala Saveing Private Ryan.
Anti-infantry aty IE 30mm snap togather mountan weapons: These were used alot on mountian missions. IE the Germans used them to provide light line of sight arty to their infantry units when they were in places that did not have much room for say a big pack 35/40. I wish I had a shot but you see them all the time on TV shows like WW2battle front and the like.
Zis-40: This was the main anti-tank weapon for the late war Russian army. I would think this gun was a no brianer. But it would rock to have it as it could kick so much butt.
Pack40: Agian another famus weapon. IE the current US army field arty is baised on this weapon. Please add this one in too!
Map Ideas:
Infantry maps:
For Infantry maps how about some maps where we do more than just capture objectives. IE the Stalingrad map we have is great fun because we get to blow open doors and the like. But no other map has this. So how about some maps where the Germans have to attack the tank factories that were in Stalingrad and demo the tanks that are inside them. IE with Halftrack support for them and APC support for the Russians. of course there would be a few things the Germans have to do first. But you get the idea.
Tank maps:
Say the tank commander is currently in the IS2/Tiger you as the other team never find this out. Why? because you have no reason to know. So my idea is that the tank that has the commander in it should fly the flag of their team IE Russian or German and the tank crew that kills him not only gest 3 points each crew member for the kill, but the team that lost their tank commander has to do without him for 12 seconds longer than if he just got shot out side of the tank. This way there is some point to tank crews working togather. IE both sides have to defend their tank commanders, as well as attack objectives.
It means that if the Tank commander calls for backup you best get out there!
Weapons that need to be added:
Panzerschreck: This weapon is so inconic of the Germans in WW2 it's not even funny. I know the devs siad they will not add it but dag nabit! We need it! if done the way they did it in the INS mod for HL-2 it would not be over powering at all. IE 8 second reload, and a long aim time and it would work well for dealing with tanks. BTW MOH:AA modeled these right IE they only had a range of about 30/40 feet before the rocket would start to go off course.
RPG1: A late war weapon for sure, but it was used in both Berlin, and some other parts of Germany by Russian AT crews. It was basicly a copy of the German Panzerfaust.
PTRS-41: This would make a perfict side option for Russian AT riflemen. IE it was semi-automatic and still shot the same ammo that the PTRD-41 we have in game dose. Please add this in! We need another AT weapon for the Russians!
MP28: This was a SMG that was used by both the Japanese, and the Germans in combat. IE it was not as common as say the MP40, but man it was used in combat. As the TWI devs said they are pushing to include all forms of weapons that were used in combat. So why not this one? It would be a nice change from the MP40s/41s we have in game.
C-96: Only the devs know why this weapon was taken out of the game. But man I and many fans wan't it back! it was a cool looking, and fun to use gun. BTW I would not recomend the full-auto one in DOD:S as that was only made in WW1, and did not see service in WW2.
Nagant M.1895: This was a cool weapon that was never officaly in the mod. It was in many games like COD:UO and a few others. Please add this pistol into RO! The Germans have two weapons for hand guns, but the Russians only get one? come on TWI give the fans what they wan't. BTW only the Duble Action model was used in the Red Army.
Weapons missing things that need hem:
G41: This weapon needs it's beyonet! It would be its defineing difference from the G43 we have in game now for the Germans.
Skins and other things:
Weapons: I would like to see the weapon skins mucked up a bit. Why you may ask? yes these are combat weapons, yes we are always fresh troops on the front. But darnit it would be cool to see some whare and tear on the weapons we use in combat.
Also to help make the Sniper rifles stand out a bit more how about some of that cloth wraped around them? IE COD2 had this and it was sweet, that the Russian sniper rifle had this cool cloth on it. It realy made it stand out as a weapon on the battle field.
Another thing I would like to see is some maps that have mud, and grime on them as well. IE all the maps we have all look pristene and clean, other than the toliets. This would just add to the game as it would make the maps we run around in that much more real.
tank combat:
So next patch we finaly get real reloading of tank shells? cool! So lets take it another step farther in that direction:
So if I'm a tank commander in a tank I should be able to call in arty from my tank right? I mean what the heck is the use for those binoculars if I can't call in arty from my tanks radio? I mean it was standard on all German tanks at the start of the war, and was also Standard on Russian tanks by the time the game takes place.
Please remove the option to not use incramental throttle. I know this was there for noobs, but darnit I don't know any tank that can get up and go from WW2 like the ones in RO can. Plus if your not useing it this way your at a huge disadvantage ingame. IE the players without the incramental throttle can own you big time. It makes tanks more realistic and makes vehicle combat way more intense than it currently is. IE tank maps become a life or death game of cat and mouse. IE if your being flanked you have to make your move or your stuck out there in the open as your engine revs up to full speed. I know many taurnament players who use Mutators that turn this off and they say it adds alot to the vehicle combat in the game.