What do you want to see in the patch after next?

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What do you want to see in the patch after next?

  • Graphics

    Votes: 7 4.7%
  • New Features # 1 (new vehicles, maps, etc)

    Votes: 45 30.4%
  • New features # 2 (edit existing features)

    Votes: 21 14.2%
  • bug fixes

    Votes: 6 4.1%
  • other fixes

    Votes: 14 9.5%
  • focus on infantry

    Votes: 38 25.7%
  • focus on tanks

    Votes: 17 11.5%

  • Total voters
    148

18Bravo

FNG / Fresh Meat
Oct 31, 2006
525
1
0
Tennessee, USA

Stahlgeist

FNG / Fresh Meat
May 4, 2007
140
54
0
33
Newfoundland, Canada
Just remembered something that I never want to see again:

:mad:

Wow, that German must have a great sense of balance, or the ability to defy physics.

"Look Ma, I can aim perfectly by resting rigidly on my elbows with my legs stuck out behind me in the air!"
 

Nebfer

FNG / Fresh Meat
Jan 23, 2006
384
11
0
well most of the infantry Ideas that I would like to see have been said allready.

so here's my Tank/AFV ideas

German
Panzer 2 a commen scout tank for the germans 41/43
Panzer 3 H or J(early) a panzer 3 with the 50mm L42 gun. -this allows for 41/early 42 maps.
StuG 3G (basicly adds skirts and MG to the stug) 43/45
Jgpz 4 -a commen tank destroyer durring 44/45
Jgpz 38(t) -again a commen tank destroyer 44/45
PSW 221 (direct counter part to the BA-64) 41/45

Soviet tanks
T-34M41 41/44
KV-1B 41/44
T-26 41
SU-122 42/45
SU-85 mid 43/45
SU-100 45

I also would like to see a third ammo slot become avalible.
examples
Panzer III
APC
APCR
HE

T-34
APBC
APCR (from 43 onwords)
HE

Panzer IV F(1)
APC
HEAT
HE

Panzer IV H
APCBC
HE
APCR (limited to like 5 rounds) or HEAT (again limited as it was unpopuler with tank crews due to it's accuricy)
 

Gnasher

FNG / Fresh Meat
Jul 24, 2006
39
0
0
Sussex UK
Focus on infantry :cool:

All down to the mappers discretion of course but the option of:-

Mostly I'd like to see options giving Molotov Cocktails for rifles, magnetic/AT grenades for assault troopers & AT/Teller mines for Sappers. IRL by about mid 1942 onwards tanks from both sides had a reason to fear infantry close up Maybe also a Bazooka/Panzerschrek class with ammo loader role carrying extra rockets instead of grenades to reload the rocket launcher.

Flamethrowers for trench clearing

More skins would be great as well as more game modes as well. What we have now is very, very good, it can only get better! ;)
 

Kenshin

FNG / Fresh Meat
Jul 11, 2007
18
0
0
Campinas - SP, Brazil
1- More Skins for both sides
2- Reduce the "huge fire ball" tracer efect from the tank shells. Those tracers should be much smaller, like happens in Armored Beats.
3- More tank destroyers, like Elephant, SU-100, etc.
4- Add an option for snipers to choose special camoflage suite, i.e. guille suites.
 

I. Kant

FNG / Fresh Meat
Apr 9, 2007
1,516
286
0
Wow, that German must have a great sense of balance, or the ability to defy physics.

"Look Ma, I can aim perfectly by resting rigidly on my elbows with my legs stuck out behind me in the air!"

It's the bayonet. Made of tritanium, very limited issue. Extremely heavy, it could weigh down a well-built man. Saw limited use as an counter-wieght attachment for Kar98s, allowing such things as balancing on your elbows and stucking out your legs behind you and taking perfectly aimed shots.

Sadly, due to material shortages, it never went into mass production.
 

Lexar

FNG / Fresh Meat
Nov 27, 2006
10
0
0
organised-spam.com
I'm all for smaller infantry maps with more eye-candy like lots of particle effects (smoke, debris just atmospheric stuff in general) and dramatic light/shadow contrasts, kinda like the smaller infantry maps from the mod days but then even more refined graphics-wise. Those big maps with hardly anything other than hills to look at are not exactly RO's strongest asset imo. Some maps we have now have a rather bland look to them, we need more maps at night or at sunset.
With the new bloom system, you should use it to the fullest by making a map that uses the sunlight as a tactical gameplay element, making yourself hard to see because they have to look into the light. Sure you can be a smartass and turn the bloom off, but even so for those players wanting realism it would add a lot to the game to put in another element to take into account during infantry shootouts, in the end moreso than another weapon or an alternative uniform would.
 

fOgGy

FNG / Fresh Meat
Jun 25, 2006
1,180
39
0
For more vehicles I'd like both the Opel Blitz and ZIS-5 troop carrier trucks to be added.
 

PsYcH0_Ch!cKeN

Grizzled Veteran
Nov 27, 2005
1,677
200
63
37
Brisbane, Australia
www.ragequit.com
I'd just like to point out that I already turn the bloom off as it still blurs anything on the horizon out of vision and on snow maps it makes the entire screen go bright white when looking in certain directions. Yes, there's such thing as snow blindness, but not like this there's not.

But by all means, if making maps that have bloom as a gameplay factor gives me an advantage, by all means do so! :p
 

fOgGy

FNG / Fresh Meat
Jun 25, 2006
1,180
39
0
The German AT/AI Flak 88's need to be in as well, they would work in the same way as a tank, one to steer, one to shoot and the other to reload. You could even make the AT/AI gunner crew as a separate class.
 

fOgGy

FNG / Fresh Meat
Jun 25, 2006
1,180
39
0
What RO: O really need are some more 4x4 vehicles such as the Kubelwagen and Gaz 67. I'd imagine they'd be fun ta drive around the large maps :rolleyes:
 

Franc-Tireur

FNG / Fresh Meat
Aug 25, 2007
103
3
0
40
paris
- recoil of Ppsh 41 lessened while standing and crouching
- possibility to load bullets one by one on bolt rifles
- grenade radius slightly improved and random fuses
- display PT anti-tank gun kills with larger ammo icon
- more different uniforms
- a new "epic" map (
 
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