A lot of good stuff here, and I agree with a lot of it. I'd love more pronounced bullet cracks and suppression(i.e. increased sway and/or flinching) along with the increased sway. That way, even if people can't reliably hit you, you still won't feel like peeping up and down and return fire like a psychopath.
SWAY
This is for me the core of the game that should be changed in RO2. It's way to easy to "stop -aim - fire - run away" in under 3 seconds and still get a headshot due to non-existent sway.
The resting feature is completely useless now (didnt even know it was in-game until a few months in the game).
SUPPRESSION
And to be honest the suppression is a joke. In RO1 the whizz made you flinch every time a bullet came by and which made you get your head down. In RO2 I don't even notice the bullet whizz 90% of the time and the desaturation is not a good way to transfer the message: YOU'RE GONNA DIE STUPID, GET THE F*** DOWN!!! Mostly when the screen is desaturated I just ignore it (or don't notice it) since I don't hear any bullets cracking; so I conclude that it's safe and it was activated by the arty or something else (which is the false conclusion sometimes due to inaudible bullet sounds).
The sounds form RO1 did transfer this message really well (my heart rate increased to abnormal levels when facing a MG in RO1) since they were very loud and therefore more stressful.
ZOOM
I do want to stress the fact that I want to keep the zoom, simply because at 200 meters I should be able to see the person as I would see someone at 200 meters in real life. The thing I want to have removed is the mysterious 'myst' in the map, removing any sight beyond 200 meters, making a sniper useless (Fallen Fighters has this a lot)
Don't take the zoom out, just increase the size of the map.
also make it something around 90% bolts, but that is just obvious
BANDAGING
Just increase the time to 15 seconds or so and increase the bleed-out times so you have some time to seek cover, but you need backup when you bandage and are extremely vulnerable.
(and remove Iron sight when bled out or increase sway like 'currentsway x 400').
Battle chatter
Please keep this implemented. I know that it will fire without you wanting it a lot, but since that doesn't have a nice solution, make it not audible (or less chatter) for the enemy.
I really like the chatter of my team and it's even useful. But this will keep you quiet when you don't want to be heard.