Btw TWI, are we talking about a new game mode, so we have:
-relaxed / realism / classic
Or rather, improving the the exisitng realism setting?
I prefer the latter.
This is what I have been wondering aswell, after all was it not the intent of separating relaxed realism and hardcore realism that you could have the former, with all of its radars and whatnotgadgets and stuff, as a gateway drug to the latter, which was intended for the "RO faithfull".
As for the list of my demands that I expect to be met by dawn (or else I shall execute my hostages), you'll notice that most of these are already in the suggestions forum and this thread but I feel they cannot be stressed enough:
Rather than remove most of the features in RO 2 I'd like to see them better integrated and refined.
-The wounding system should really tie into your gameplay so that your wounds would actually affect you, ie a hand wound would affect aiming and a leg wound would affect running speed (perhaps even forcing you to drag your leg if severe enough?), nonfatal chest wound could affect overall stamina or stamina regeneration speed etc.
-Limiting the amount of available prototype weapons to a limited number available for each player per round, for example you'd only have 1 or 2 MKB42s per round making them actually rare in a fight and forcing you to use MP40 once in a while after you have unlocked it.
-Stamina and suppression playing more intergral role in your ability to aim straight.
-bandaging could really take a while longer, currently it feels like I am running with an unpacked bandage in my hand at all times (this would also make the decision to bandage alot more decisive since you'd be vulnerable for longer).
-Having to enter a firing stance before using MG unsupported would make alot of sense to me (and make the pistol alot more useful).
-Introducing a few second delay before shooting and an inability to see through smoke for the AI hull gunner in tanks would make them count for alot less overall kills for a tanker and possibly make people less angry without completly removing this feature.
-Allow choosing of which unlock to use when available.
-Greatly diminish the effects of gaining levels for this mode, at best it leveling shouldn't affect the weapons more than a few percents in my opinion. The good players can consistently play well without having their playing be reinforced with numerical advantages against newer players just starting out.
*edit* forgot to add that one feature that I would very much like to see is having the option to open your tank for steam friends only, the number of times I wish I could only open 1 slot for my friend so that we could do some team tanking only to have some random third guy jump in and act like chaos incarnate.