I think a "RO classic" mode is a bad idea. You will never make the reactionist happy. They live on some nostalgic feeling they had 5 years ago. Im sorry to say it guys but you will never have that feeling again. Its gone in the past. Stop whining and adapt to the new RO2 that is a great game.
TWI should instead focus on the vision you have and give us bug fixes, more cotent and features.
My 5 cent,
Nob
At least for me and I'm sure others too; its not all nostalgia, I was just playing RO1 a month ago and my dad + others have been playing it this week, 'just yesterday' doesn't really make my personal preferences nostalgia. For me its specific game design choices that are not satisfying to me.
In general, I prefer a slower paced game that rewards thinking and tactics; last I played RO2 it was a run' n gun' meat grinder on most maps with rambo MGs and smg snipers. I found it frustrating to play classes like MG where you could not stick your head up anywhere or deploy for more than a few seconds without getting popped by either:
A. Some random guy across the map with his binocular vision.
B. Some guy stopping from a full sprint and taking a snap shot at you in a second.
I probably sucked, I admit it but at least to me, the way the game is currently, MGs do not have that fearsome effect like they did in RO1. The game sort of pidgin-holes(fast pace, zoom, awkward deployments at times) you to going rambo or setting up in places that are not the most effective. Sometimes you might be able to get in a good choke point but a lot of the time your life is very short.
Some things I would like to see:
Slow the game pace down some by:
Slower iron sites/ADS
More sway while aiming offhand/kneeling/unsupported.
More sway after running long periods
No Zoom - It may be 'realistic' do to our limited fov due to out monitor however I feel it negates the advantages of the sniper/support class. Most of the time sniper is not needed because a standard rifleman/Smg with his zoom can get the job done. It also makes it taking precise shots easier, making it even easier to take out less mobile targets(Machine Gunners/Snipers). I also feel also 'negates' the size/range/balance of the maps especially when SMG can be effective at all ranges on the majority.
Bandaging- I feel it should be adjusted. Its a good idea but the time it takes to bleedout/bandage makes the feature feel tacked on. Non fatal bleed outs(Legs, arms etc) should take longer to bleed out but bandaging should also take longer dress.
Wounds - In relation to bandaging, wounds should also adversely effect the player in other ways besides death(bleeding out). Arm/hand wounds should make it more difficult to line up a shot, leg wounds should slow/hobble the player, Chest wounds could affect your stamina and so on. Bandaging would only stop bleeding, not the adverse effects.(Honestly not sure if there are non fatal chest wounds in RO2, not something I took notice of)
Lockdown: Not a bad concept, however the way it is implemented is a bit frustrating. Sometimes you are seconds away from controlling a cap zone with no enemies in it, however lockdown hits 0 and you lose even though you would have won/advanced to next cap if you had 5 seconds to spare. Its not fair to the attacking side.
I feel it should be either removed or adjusted to be less interfering while still fulfilling its intended purpose. Perhaps when it hits 0, instead of ending the game immediately, it would enter a sort of "sudden death" mode for the attackers. After the counter hits 0, the current players waiting for respawn can spawn but after that spawns are disabled. Commanders can use their Force Spawn abilities but normal spawns are disabled. Defenders spawns are unaffected. This would allow attackers to turn the tide or finish a cap that is rightfully theirs. It could be adjusted so that when the last wave spawns, a counter like the current countdown starts and will end the game when it hits 0 if none of the remaining troops are in the capzone(Think TF2 Payload games when the game goes into over time, if noone touches the cart when the time hits 0, they lose)
Also: Let us choose our 'upgrades'. Having a reflex sight is not wanted alot of the time as we prefer regular sights. Give us the choice.