I personally don't care for realism, but I do care for game play that works well together.
At the moment weapons do not differentiate each other much, like weapon A is good for task A weapon B is good for task B, where comparing weapons is like comparing apples and oranges. Now it is simply weapon A is better than weapon B.
This makes game play less interesting in general. for me another example is the weapon upgrades and perks. Unlocks are in one direction, you cannot disable unlocks, and every unlock or upgrade only got advantages and no disadvantages.
And while a .5 second advantage over another player to go in iron sight might seem small, that is a 500ms advantage in shooting the enemy a number that in ping people find unplayable. New players always had it hard in RO, now the upgrading system gives the best player clear updates. It would be better if every upgrade had a disadvantage (bayonet advantage: you can melee, disadvantage you get more top heavy more sway for instance). (ppsh drum advantage: more bullets, disadvantage: longer reload and more sideways sway).
Finally from a gameplay perspective:
I personally do not like it that I can sprint in a room, spot someone sitting in cover behind a table, and pretty instantaniously pop up the ironsights and kill the person.
I personally do not really like it that at long range fighting it is often a case of people just dying without spotting anyone aiming for them, this reduces firefights.
One of the things I like in Roost is that snipers were limited, as I generally do not like sniper game play. And as seen in BFBC2 if possibly nearly everybody will pick a sniper. In ROHOS the long range game play feels very similar to the sniper game play in Roost sniper only servers and BFBC2 with half the team made of snipers, only now the snipers are fully automatic.
In ArmA2 another game implementing zoom at least you can have less head bob, and zoom while running, while this is not perfectly realistic it stops the long range game play from becoming ww1 trench warfare.
RO:HOS is pretty close to being a great game and perhaps one of the greatest games of all time. But at the moment things just don't magically work together. Whether the game is realistic or arcade, in the end its the game play that makes me love games.
At the moment weapons do not differentiate each other much, like weapon A is good for task A weapon B is good for task B, where comparing weapons is like comparing apples and oranges. Now it is simply weapon A is better than weapon B.
This makes game play less interesting in general. for me another example is the weapon upgrades and perks. Unlocks are in one direction, you cannot disable unlocks, and every unlock or upgrade only got advantages and no disadvantages.
And while a .5 second advantage over another player to go in iron sight might seem small, that is a 500ms advantage in shooting the enemy a number that in ping people find unplayable. New players always had it hard in RO, now the upgrading system gives the best player clear updates. It would be better if every upgrade had a disadvantage (bayonet advantage: you can melee, disadvantage you get more top heavy more sway for instance). (ppsh drum advantage: more bullets, disadvantage: longer reload and more sideways sway).
Finally from a gameplay perspective:
I personally do not like it that I can sprint in a room, spot someone sitting in cover behind a table, and pretty instantaniously pop up the ironsights and kill the person.
I personally do not really like it that at long range fighting it is often a case of people just dying without spotting anyone aiming for them, this reduces firefights.
One of the things I like in Roost is that snipers were limited, as I generally do not like sniper game play. And as seen in BFBC2 if possibly nearly everybody will pick a sniper. In ROHOS the long range game play feels very similar to the sniper game play in Roost sniper only servers and BFBC2 with half the team made of snipers, only now the snipers are fully automatic.
In ArmA2 another game implementing zoom at least you can have less head bob, and zoom while running, while this is not perfectly realistic it stops the long range game play from becoming ww1 trench warfare.
RO:HOS is pretty close to being a great game and perhaps one of the greatest games of all time. But at the moment things just don't magically work together. Whether the game is realistic or arcade, in the end its the game play that makes me love games.
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