This is what you call a firefight? Look at those kill messages literally scrolling past the screen, it is just a bunch of people running into a meatgrinder. While it looks awesome from a vantage point, from a player perspective this is several times worse than running around getting killed all the time in RO2.
I've never seen a multiplayer game with firefights in them. You can't have a firefight if most participants are more intent on killing the enemy than preserving their own lives.
Two gamers aiming at eachother = one of them dies
One gamer aims at another = one of them dies
One gamer can't see anything = He has nothing to shoot at, but may get shot any moment
Two gamers can't see anyhing = One of them gets careless and makes himself seen and killed
Whatever situation you can come up with, it always ends with a quick death for either party, as it would in real life. Gamers have nothing to fear so there is no point in being careful, and so there is always someone to shoot and kill. Real life firefights don't happen because of poor accuracy, they happen because people are not fearless and uncaring gamers, they try and survive and won't stick their face anywhere near impacting bullets and they certaitainly don't run across the street to look for the enemy without knowing what's out there. A gamer can do that because what does it matter if you get killed? You can respawn and now you know where the enemy is so you can go kill him before he sees you!
Accusing RO2 of not having firefights is a misleading argument because it is not a staple feature in any shooter before it, not even RO1. That's like turning down an apartment offer because it doesn't have a solid gold toilet seat.