I find it a bit odd that many of the people complaining about the "Lack" of extended fire fights, talking about crawling more in RO1 than in RO2, and talking about how RO2 is all run & gun..... are also the exact same people complaining about how accurate people are with the weapons in RO2 and how often they end up not lasting very long and spending a lot of time waiting in spawn.
These are really two separate scenarios... The run and gun reduces these extended fire fights because people are sprinting through small houses and corridors at 40mph which totally ruins the cqc element. Not to mention half the team is mp40s or mkbs, which means they are just less people with classes suited for long sustained engagements.
The accuracy is an issue because its just so damn easy to kill people at medium-long engagement ranges. You just pop your head up and make eye contact and kill each other. This happened in Ro1 but with way less frequency. These long sustained engagements necessitate difficult kills. I know the Ro1 soldier had poor fitness, poor eye sight, and shaky hands... but the gameplay was way more raw and felt more more real than the gladiatorial arcade mumbo jumbo thats going on right now... especially in non-territory mode
You guys are totally right in that a lot of the pace issues might resolve if spawning is done differently.