^
All those realistic unmuzzled, less moderated sound make me feel like in a real battlefield.
Whizzing bullets, dreadful MG cracking, Heavy suppression effect ( in real battefield I dust, debris blocking the vision)
Ro2's weak muzzled sound....too clean battle (not enough dust, debris ; suppression effect )
I am sure modders can get it right just as they did with RO1.
Also seeing the statistics that only small percentile of fired bullets actually killed the opfor, RO2 is really gamish, and arcadically accurate in this regards.
RO2 really makes me feel like playing slightly different arcade game, while RO2, DH have realistic less accurate bullets flying everywhere making me feel like I am really in the battlefield, just a step away from instant death, unlike arcady RO2.
There really something off about RO2. Compared to arma 2 project reality, red orchestra1, insurgency mod.
Compared to those games, ro2 is downright arcady in some sense.
Maybe the easiest shooting mechanic of all the serious tactical shooters (rainbow six 1, rogue spear, rainbow six 3, rainbow six vegas 2, ghost recon advanced warfighter 1,2 pc mp) I played, RO2 has lightest, EASIEST...shooting mechanic.
RO2 shooting is really easy, the easiest shooting, and best accurate shots possible most of the time compared to RS1, rogue spear, RS Vegas2 , GRAW1, 2 pc.