...... And I didn't mind taking 2 minutes to crawl to the cap zone... and I wasn't admiring the dirt texture I was getting kills and having a god damn great time doing it... Much more fun than the 10 millionth generic repetitive run-and-gun scenario recreating itself in some bastard manifestation
I never minded doing that either.... one step forward without getting my head shot off meant one step closer to the objective..... but I also seem to be going to prone just as much in RO2 (if not, more) as I ever did in RO1 or the Mod.
Heck, in the mod, I was on my belly 90% of the time... in RO1, the only times I ever ended up crawling from one spot to the next was if an MG or Tank was shooting at me..... and I do the same thing in RO2 when MG's or Tanks start shooting at me.
Hell, in RO1 when an SMG or Riflemen shot at me, I just kept running and zig zagging hoping for the best..... and usually, due to RO1's excessive weapon sway and recoil, hoping for the best was all that was needed to survive.
Now in RO2, if I hear one bullet wiz by my head, regardless if it's a rifleman or an MG, I'm dropping to the ground.
I find it a bit odd that many of the people complaining about the "Lack" of extended fire fights, talking about crawling more in RO1 than in RO2, and talking about how RO2 is all run & gun..... are also the exact same people complaining about how accurate people are with the weapons in RO2 and how often they end up not lasting very long and spending a lot of time waiting in spawn.
It doesn't make any sense and is quite the contradiction in logic.
People say they enjoyed crawling from one spot to the next in RO1 because they died quite often if they didn't, yet also enjoyed how bullets were flying all around them as they crawled...... due to the lack of accuracy in the game.
The lack of accuracy promotes more run&gun tactics, it also promotes people thinking that since the weapons are less accurate, they can risk sticking their heads out to shoot back or to run across the battlefield quickly and not get hit. It also promoted the thought that since the weapons are less accurate, one needs to shoot more bullets to increase their chances at hittings something..... Now that the weapons are more realistic and more accurate, these same people claim there is more run & gun going on in the game, which makes no sense.
If the weapons are more accurate, then people don't need to spray & pray as much as they did in RO1..... and it would in fact, pressure people to keep their damn heads down in the dirt even more and crawling from one spot to the next far more than in RO1.
I personally think the people who are complaining about the run&gun in RO2 are the same people who are doing the run/gun tactics and end up dying so often & then come into the forums complaining about the weapons being too accurate, while at the same time going on about how they should have more sway and/or more recoil so those bullets that kill them end up blasting off around them so they can run more and shoot more.
Keep your head down, stop rushing around.... stick to crawling around in the dirt like you used to and you'll have the same effect.
I'm not saying they're doing it intentionally, and most likely doing what they see others doing in order to "Keep Up"...... but I find if I stick to my old tactics and be even more cautious than I was before in other RO's.... I more often than not dominate most other players.