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FranzVonG

FNG / Fresh Meat
Sep 11, 2011
40
1
0
I'm suggest all RO1 fan to try CD game-mode.. You'll be surprised (as I am seeing so few server running this mode, that's the only tactical and interesting imho in RO2)
 

Paas

FNG / Fresh Meat
Aug 30, 2011
149
55
0
El Campo, TX
Lacking firefight = too accurate guns all the time

Remember that according to the statistics, only small percentile of fired bullets actually hit and killed the target in real wars.

RO2's guns are just too accurate all the time.

The guns in RO2 are not the problem, it's a lack of fear.

Don't use some random fact to support your twisted argument. We don't just shoot to kill in the military because we don't want to lose service members. It has nothing to do with the accuracy of any of our weapon systems, or the training of any of our trigger pullers.

-Paas
 

GRIZZLY

FNG / Fresh Meat
Jun 18, 2011
745
337
0
New Jersey
OKAY GUYS I HAVE A SOLUTION!!! Okay.... Here's what we are going to do guys....

1) Stop playing games that are not Ro1

2) Play Ro1 on TWB's servers

3) Play DH on 29th ID server

4) Experience the greatest FPS, if not video game, ever created by man

:IS2: LET'S DO IT!! :IS2:


....:IS2:
 
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Cyper

Grizzled Veteran
Sep 25, 2011
1,291
1,005
113
Sweden
The guns in RO2 are not the problem, it's a lack of fear.

Don't use some random fact to support your twisted argument. We don't just shoot to kill in the military because we don't want to lose service members. It has nothing to do with the accuracy of any of our weapon systems, or the training of any of our trigger pullers.

-Paas

I kinda agree with both of you.

As you said It's the lack of fear. In games like RO2 you don't care if you die after 30 seconds. In real-life, It's obviously totally diffrent. In terms of videogames however the player has to be punished for dying in order to make the player be more carefull. If dying only means a 3sec spawntime and a delay while rushing to the action agian in ten seconds most players won't simply care. If all players stats would decrease (instead of just increasing no matter how bad you play) when dying, and if the spawntimer was, let's say five minutes or more, the gameplay would look very, very diffrent - especially if the lockdowntimer was removed completely - simply because stupid actions such as run N gun would punish the player for doing so.

Here is the rub:

The weapons in RO2 are not too accurate in my opinion. The players ability to handle the weapon is too accurate. You're basicly aiming like a fined-tuned robot. You can snap to aiming down the sight in a flash and instantly get accuracy. You can move around your weapon like if you were a fine-tuned robot. The movements doesn't look fluid, they look robotic.You can aim and make a completely dead stop without swaying with the weapon at all. This is not possible in real-life unless you're a robot.
 

Kashash

FNG / Fresh Meat
Jan 27, 2008
503
637
0
Besides what's been mentioned by others one of the things I also miss is time of which you had to travel in ROost from spawn to the main fighting area. This made an impact on how players behave on the battlefield and it forced you to play in very cautious way.
 
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Poerisija

FNG / Fresh Meat
May 15, 2009
617
800
0
Besides what's been mentioned by others one of the things I also miss is time of which you had to travel in ROost from spawn to the main fighting area. This made an impact on how players behave on the battlefield and it forced you to play in very cautious way.

Pretty much this. Good thing would be, once again, a compromise between RO1 and RO2.
 
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Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
Bah, DH on Berlin was the worst experience ever. Like being in a big meatgrinder. Boring and senseless.

I just never cared for DH at all to be honest. The weapon models were lacking, many of the iron sights were modeled so badly that it was almost impossible to properly take an accurate shot, and the last time I played it, the muzzle flashes were so distracting when I was shooting that after the first shot, I lost my target...... the Sten MKII and Tompson both had horribly designed iron sights. I don't know too much about the Tompson, but my father had an MKII in his collection and the sights weren't that bad.

.... it's no wonder why half the bullets in those videos never hit anything.

Sorry, but I never liked DH. I didn't like it when it first came out, I didn't like it a few weeks back when I tried to play again and I personally wouldn't like more of DH to make its way into RO2.
 
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origination

FNG / Fresh Meat
Sep 30, 2010
115
47
0
LOL!! This is just priceless!

Where are all the people who cry that RO2 is not RO1 is then? Why are they not playing it?

According to them they represent a large number of gamers, but they can't fill a 50 player server?

ROFLMAO!

Because while RO:Ost is an amazing game and in my opinion better than RO2, it is now dated. A lot of us I guess were hoping for an Upgraded(new fresh) RO:Ost, instead we got something completely different, like a whole new game completely, the only similarity being the title. RO2 to me is a lot like Mass Effect 2 was to Mass Effect 1, sure they fixed a things and made a few things work smoother in the sequel, but they tacked on a whole of Gimmicky garbage from mainstream titles in order to try to appeal the "mainstream" audience I suppose.

I am not saying I don't like RO2, I am just a little disappointed in a lot of the needless features and the lack of immersion.

Also I am by no means a big time competitive player, I just play these games for fun, but in RO1/DH there was just a lot more immersion. In RO2
 
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Mike 78

FNG / Fresh Meat
Sep 14, 2011
184
202
0
I just never cared for DH at all to be honest. The weapon models were lacking, many of the iron sights were modeled so badly that it was almost impossible to properly take an accurate shot, and the last time I played it, the muzzle flashes were so distracting when I was shooting that after the first shot, I lost my target...... the Sten MKII and Tompson both had horribly designed iron sights. I don't know too much about the Tompson, but my father had an MKII in his collection and the sights weren't that bad.

.... it's no wonder why half the bullets in those videos never hit anything.

Sorry, but I never liked DH. I didn't like it when it first came out, I didn't like it a few weeks back when I tried to play again and I personally wouldn't like more of DH to make its way into RO2.


Well DH was played as much or even more than RO so it must be you. Never noticed anything wrong with the sights, shooting was easier in DH then in RO. They even reduced the recoil on the guns compared to RO. Not sure what you're talking about.
 
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Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
Well DH was played as much or even more than RO so it must be you.

I was speaking based on personal opinion, I was not trying to be absolute about it. I'm fully aware that DH was popular and many played it, but nothing in DH really impressed me.

Never noticed anything wrong with the sights, shooting was easier in DH then in RO. They even reduced the recoil on the guns compared to RO. Not sure what you're talking about.

With the blocky irons sights that took up most of your view on screen and with the huge muzzle flashes, that was enough to make one miss most of their shots..... I said nothing about recoil.

The only thing that interested me in DH was that there were Canadian troops, Sten MKII's and Bren Guns..... but I was disappointed with the functionality of both the Sten and Bren...... and most maps I joined were revolving around US battles almost all the time, which I've been bored with since Medal of Honor, Day of Defeat and Call of Duty..... in regards to the available weapons...... and since most of the German weapons in DH were already in RO1, there wasn't any point in playing DH for me.

I know other people liked and enjoyed DH, and all the power to them, but I'm just voicing my opinion that not everybody liked Darkest Hour and I personally would not be interested in RO2 being turned into another DH, or RO1 for that matter.

Nothing more, nothing less.
 

Paas

FNG / Fresh Meat
Aug 30, 2011
149
55
0
El Campo, TX
The weapons in RO2 are not too accurate in my opinion. The players ability to handle the weapon is too accurate. You're basicly aiming like a fined-tuned robot. You can snap to aiming down the sight in a flash and instantly get accuracy. You can move around your weapon like if you were a fine-tuned robot. The movements doesn't look fluid, they look robotic.You can aim and make a completely dead stop without swaying with the weapon at all. This is not possible in real-life unless you're a robot.

The aiming while coming out of sprinting animations if laughable, as is the lack of any real inertia. The speed in which you can move sighted is all kinds of exaggerated though. You can move much faster with your weapon shouldered and sighted. The amount your sight picture deviates is also exaggerated.

I don't think people are ready for that level of absolute realism though. It would shock people to know that you can border line jog with a weapon while maintaining a decent sight picture.

It makes me laugh that room clearing is limited to shooting from the hip if you want to do so at a realistic speed because of this game mechanic.

-Paas
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
...... It makes me laugh that room clearing is limited to shooting from the hip if you want to do so at a realistic speed because of this game mechanic.

-Paas

In ROCA, ROOST & ROHOS, I've never had a problem clearing a room, but that's mostly due to me being in iron sights and standing/walking in so I have my accuracy and speed to get the job done..... works a hell of a lot better than running in and shooting from the hip.
 

Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
0
I'm not sure what Red Orchestra you guys were playing, that had "long firefights with bullets flying around missing". The RO1 I played, if you stuck your head out, it'd get shot off within a second. There's a reason everyone spent a minute or two crawling up to cap zones, and it's not because they were admiring the dirt texture. The lack of zoom meant that engagement ranges were shorter, but the maps were correspondingly smaller as well. The DH hedgerow house map fits into about half of Spartanovka. An amazing cross-map shot in RO1 was 100 meters. That's barely the upper end of the average for RO2's outdoors areas.

If you're upset with the pace of the game, it's not the map size or the accuracy you should gripe about, but the death penalty. The real difference in RO1 was that spawn points were always pretty far back from the active cap zones, boosting the effective respawn time to well over a minute (or three!) most of the time. On the maps that wasn't the case, the high-risk stunts were just as common: the nonsense of RO2 Apartments is almost indistinguishable from the nonsense of RO1 Danzig.
 

Paas

FNG / Fresh Meat
Aug 30, 2011
149
55
0
El Campo, TX
In ROCA, ROOST & ROHOS, I've never had a problem clearing a room, but that's mostly due to me being in iron sights and standing/walking in so I have my accuracy and speed to get the job done..... works a hell of a lot better than running in and shooting from the hip.

I think you are misunderstanding my point. All I'm saying is the two entry systems in game are two halves of the preferred method of room clearing. Once you slice off the pie, it's a snap of fluid movement (combat glide) from all parties involved. We don't sluggishly walk (like in RO:OST and RO2) into a room to clear it, it's a good way to get yourself shot at the door.

Because of this design decision/limitation I usually just pie off the room and let my grenades clear the unknown space. Honestly, I can't imagine how they would implement it correctly other than borrowing the system from Resistance and Liberation.

-Paas
 
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GRIZZLY

FNG / Fresh Meat
Jun 18, 2011
745
337
0
New Jersey
An amazing cross-map shot in RO1 was 100 meters.

Yes. If you're using an Mp40 or Ppsh that is mildly impressive.... seriously, if you've played Ro1 for more than like 20 hours you should be making 300m+ shots with the bolt actions. It might take more than a few inaccurate shots, but that's the fun of it and what makes getting a kill so satisfying.

Danzig had longer engagement ranges than Apartments just because people couldn't sprint around corners with lightning speed and infinite stamina. In fact, the engagement ranges were longer because - as you said - if you pop up you die (lower stamina helped with this)... unless of course you aim like a bad *** and get a long range kill before the other doof does. Ro2 allows sprinting across like a douche and then bandaging.

And I didn't mind taking 2 minutes to crawl to the cap zone... and I wasn't admiring the dirt texture I was getting kills and having a god damn great time doing it... Much more fun than the 10 millionth generic repetitive run-and-gun scenario recreating itself in some bastard manifestation
 

Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
0
seriously, if you've played Ro1 for more than like 20 hours you should be making 300m+ shots with the bolt actions.
Which is why only 15% of serious bolt-users have ever made even a single kill at 200 meters in 5 years? (Serious defined as already having a 100m kill) There's very few places to even take a 300 meter shot in RO1. The close in areas just feel longer than they are because you're badly nearsighted due to the lack of zoom.

Don't get me wrong, RO1 was a great game, but let's not get lost behind rose-colored glasses. There's quite a few ways it's less realistic than RO2 is, and if your goal is to bring about RO1's pacing, you should go for the things that actually influence it like spawn placement. It's not that people didn't SMG rush, it's that every time they failed at it, you didn't see them again for another 4 minutes.
 

luciferintears

FNG / Fresh Meat
Apr 3, 2011
1,122
510
0
Yeah i do.

Ost Front was one of the few games to give me an adrenaline rush. I would play the whole 2-0 and leave satisfied; i dont know it's weird.

I still play RO occasionally, but i dont find that many servers. Then again there is only like 2-3 "realism" servers near me on RO2, and i refuse to play relaxed.

I'm waiting for a decent realism mod for RO2, honestly havent touched it for a good few weeks now; especially after that 3gb patch that killed my performance.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
...... And I didn't mind taking 2 minutes to crawl to the cap zone... and I wasn't admiring the dirt texture I was getting kills and having a god damn great time doing it... Much more fun than the 10 millionth generic repetitive run-and-gun scenario recreating itself in some bastard manifestation

I never minded doing that either.... one step forward without getting my head shot off meant one step closer to the objective..... but I also seem to be going to prone just as much in RO2 (if not, more) as I ever did in RO1 or the Mod.

Heck, in the mod, I was on my belly 90% of the time... in RO1, the only times I ever ended up crawling from one spot to the next was if an MG or Tank was shooting at me..... and I do the same thing in RO2 when MG's or Tanks start shooting at me.

Hell, in RO1 when an SMG or Riflemen shot at me, I just kept running and zig zagging hoping for the best..... and usually, due to RO1's excessive weapon sway and recoil, hoping for the best was all that was needed to survive.

Now in RO2, if I hear one bullet wiz by my head, regardless if it's a rifleman or an MG, I'm dropping to the ground.

I find it a bit odd that many of the people complaining about the "Lack" of extended fire fights, talking about crawling more in RO1 than in RO2, and talking about how RO2 is all run & gun..... are also the exact same people complaining about how accurate people are with the weapons in RO2 and how often they end up not lasting very long and spending a lot of time waiting in spawn.

It doesn't make any sense and is quite the contradiction in logic.

People say they enjoyed crawling from one spot to the next in RO1 because they died quite often if they didn't, yet also enjoyed how bullets were flying all around them as they crawled...... due to the lack of accuracy in the game.

The lack of accuracy promotes more run&gun tactics, it also promotes people thinking that since the weapons are less accurate, they can risk sticking their heads out to shoot back or to run across the battlefield quickly and not get hit. It also promoted the thought that since the weapons are less accurate, one needs to shoot more bullets to increase their chances at hittings something..... Now that the weapons are more realistic and more accurate, these same people claim there is more run & gun going on in the game, which makes no sense.

If the weapons are more accurate, then people don't need to spray & pray as much as they did in RO1..... and it would in fact, pressure people to keep their damn heads down in the dirt even more and crawling from one spot to the next far more than in RO1.

I personally think the people who are complaining about the run&gun in RO2 are the same people who are doing the run/gun tactics and end up dying so often & then come into the forums complaining about the weapons being too accurate, while at the same time going on about how they should have more sway and/or more recoil so those bullets that kill them end up blasting off around them so they can run more and shoot more.

Keep your head down, stop rushing around.... stick to crawling around in the dirt like you used to and you'll have the same effect.

I'm not saying they're doing it intentionally, and most likely doing what they see others doing in order to "Keep Up"...... but I find if I stick to my old tactics and be even more cautious than I was before in other RO's.... I more often than not dominate most other players.
 
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