The problem is - as someone already said - the community is pretty evenly divided on this issue. It isn't people complaining about the berserker being overpowered as much as they're complaining about being forced to play a perk they do not like. Bring the zerker back to pre-nerf status and you'll still see kiting games everywhere. They just won't win as often (though it's still very winnable). If you leave it as it is you piss off a large chunk of people who can't stand the zerker class, and if you change it you piss off everyone who enjoys kiting. There is no solution to this that will leave at least half of the community upset, and for every person threatening to quit the game because of the berserkers there's another person threatening to leave the game if they get rid of the kiting ability.
This is the major downside of having two very different playstyles that don't mesh well together in the game. As obnoxious as running around a map for two hours can be, sitting in a corner camping does get boring after a while. Hopefully in KF2 (if it comes out, hint hint! ) the developers are able to find a balance between the two methods of play. Perhaps some type of mobility is necessary from preventing the game from being stale, but not mobility to the point where the game becomes too easy and takes too long to finish due to the squad running around the map over and over again. I don't have a solution, though, hence why I'm not a game designer.
What I'm saying is the best way to combat this is to mix up your games as much as possible! I enjoy kiting sometimes but I agree it gets dull and boring when it's done in just about every single game. If I played three kiting games in a row and enter a game and see a team kiting again I'll most likely just leave. If I played three games of supports crouched up in a corner with shotguns and see a fourth game on crash or departed I won't enter it. I usually decide what I want to do before I enter a game. So if I want to play sharpshooter or demolitions and enter a server to see a team of berserkers I'll just leave.
It could be difficult to find quality games some nights so it'll probably help to find people you enjoy playing with and play private games with them. That's probably the best solution to this situation. Or if you have extra money lying around buy your own server and disable the berserker perk.
This is the major downside of having two very different playstyles that don't mesh well together in the game. As obnoxious as running around a map for two hours can be, sitting in a corner camping does get boring after a while. Hopefully in KF2 (if it comes out, hint hint! ) the developers are able to find a balance between the two methods of play. Perhaps some type of mobility is necessary from preventing the game from being stale, but not mobility to the point where the game becomes too easy and takes too long to finish due to the squad running around the map over and over again. I don't have a solution, though, hence why I'm not a game designer.
What I'm saying is the best way to combat this is to mix up your games as much as possible! I enjoy kiting sometimes but I agree it gets dull and boring when it's done in just about every single game. If I played three kiting games in a row and enter a game and see a team kiting again I'll most likely just leave. If I played three games of supports crouched up in a corner with shotguns and see a fourth game on crash or departed I won't enter it. I usually decide what I want to do before I enter a game. So if I want to play sharpshooter or demolitions and enter a server to see a team of berserkers I'll just leave.
It could be difficult to find quality games some nights so it'll probably help to find people you enjoy playing with and play private games with them. That's probably the best solution to this situation. Or if you have extra money lying around buy your own server and disable the berserker perk.
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