Why are

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Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
0
Sheffield, England
Zerkers still ruining games by completely forcing people to kite with them or die?

Because sadly its the safe bet. Not everyone in the world likes to push themselves to a limit and try and beat the odds, majority of people in fact will always take the easy option. Futhermore it doesn't look like its ever gonna get fixed because community opinon is so divided on it.

But heck all isn't lost, I would recommend simply don't play publics. Get your mates together, or join a bunch of players from this forum for a few games. It will remind you of everything that makes this game awesome again :)
 

hoodedthefox

FNG / Fresh Meat
Mar 24, 2011
228
66
0
Montverde, FL
Because it takes forever and many people (myself included) don't like being basically forced to play Zerker or Medic in every other game they join.

I understand that feeling. I never play either class. The benefits of owning your own server. You make the rules. Well if you want to play some real kf and not that ninny running around bs with sharp objects, let me know.
 
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Neom.1r

FNG / Fresh Meat
May 26, 2011
57
48
0
Then l2p and dont run with them then?

I usually go M14 SS so I can at least still shoot stuff and be very mobile. Which is why most people bought this game, to shoot zombies. Because its an fps. A First Person Shooter. I'm all for the zerker class, but when at least half the games are dominated byplayers running around with swords, t the extent it stops this market playing, you know something is very wrong indeed. Support games are also very boring, but they don't force Zerkers into not kiting if they so desire.

And no other perk forces a change in playstyle so much. Zerkers can still do exactly the same as they do with a camping team, which is hit stuff with melee weapons. They just cant solo everything, which is completely different. They can be a frontline for the team, or they can run around doing what they do, it doesn't force them to change.

What's mroe, it's actually harder half the time to camp then it is to kite, I know! Kiting with a Zerk, it's just a matter of time, you can take everything on if your patient. With a camping team, the class roles and their target priorities come into play.

This rant has nothing to do with the Zerker class, but it's effect on others. It completely shuts down enjoyment for many people. It either forces them to switch to Medic/Zerker, to fight as best they can and probably die due to a lack of teamwork, or to leave the game. This kiting mentality stems from the classes dominance over every specimen in the game given easily obtainable ideal situations due to the class stats.
 

Steeps

FNG / Fresh Meat
Dec 14, 2010
251
87
0
USA
Kiting with zerkers is fun sometimes... but not always!

Crouching up in corners with shotguns is fun sometimes... but not always!

There's nothing wrong with going mass zerkers or mass support. The problem is any single tactic gets boring after a while! Try different perks and tactics and don't worry about winning but rather having fun! This is what ultimately keeps games interesting (and people playing).

Or maybe zerker and support teams is bad in the sense that the perks are too powerful. But that's for another discussion. ;)
 
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9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
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I like how there were complaints and suggestions on how to make teams move instead of turtling all the time before.
Now we have, and some people even unknowingly admit this, a 50/50 ratio of both playstyles.
Just saying.

And to answer the question, because the "problem" isn't easily fixed without utterly destroying the berserker perk.
I bet my left nut that you wouldn't be satisfied if they "only" fixed the fleshpound rage exploit. That's part of the reason why.
The other part is that it is complicated to the point where it's hard to identify as a "problem" but more as a "playstyle" and I like how some people here talk about playing "real KF" while all they mean is they don't like that particular playstyle and would like to force their preference onto everyone which is just lovely.


Zerkers can still do exactly the same as they do with a camping team, which is hit stuff with melee weapons. They just cant solo everything, which is completely different.

A) No they can't but you basically just said that. Now I don't need to contradict what you just said anymore. Good job.
B) It's not that simple.
C) Having someone dance around in front of you while you're trying to aim with your non-piercing weapon (try rockets. Fun times) is ****ing annoying.
 
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Neom.1r

FNG / Fresh Meat
May 26, 2011
57
48
0
I like how there were complaints and suggestions on how to make teams move instead of turtling all the time before.
Now we have, and some people even unknowingly admit this, a 50/50 ratio of both playstyles.
Just saying.

And to answer the question, because the "problem" isn't easily fixed without utterly destroying the berserker perk.
I bet my left nut that you wouldn't be satisfied if they "only" fixed the fleshpound rage exploit. That's part of the reason why.
The other part is that it is complicated to the point where it's hard to identify as a "problem" but more as a "playstyle" and I like how some people here talk about playing "real KF" while all they mean is they don't like that particular playstyle and would like to force their preference onto everyone which is just lovely.




A) No they can't but you basically just said that. Now I don't need to contradict what you just said anymore. Good job.
B) It's not that simple.
C) Having someone dance around in front of you while you're trying to aim with your non-piercing weapon (try rockets. Fun times) is ****ing annoying.

Ironic post is ironic, especially the 'forcing preferences' part.

There is NOTHING stopping you playing Zerker in a game where people are camping. NOTHING. NOTHING IS STOPPING YOU FROM PLAYING THE ZERKER. Zerker is not about kiting and soloing every zed in the game. You seem to take this for granted. However, you cannot rely on other people to comply with your predeterminded rules of engagement and let you kite whatever you want even if it is the better chocie of tactics; that is human nature. Unfortunately, you needed both of these aspects explained to you in caps which is dissappointing, due to your assumption that I contradicted myself, which was infact your opinion getting in the way of logic. Sad but true.

9_6 is a perfect example of a player who sees the Bezerker perk's primary role to be to kite and kill everything in the game singlehandedly, rather than being a 'wall' for the team, helping out wherever he might be needed. No perk should be able to do this as easily as a Zerk while at the same time changing the game for others in the way Bezerker teams do.

Steeps nailed this on the head. He automatically ignored the point which is that this isn't to do with specific tactics, but as 9_6 mentioned, is to do with a playstyle. Although he didn't actually state what he meant with this, I'll assume he means, like me, that kiting teams force the guy who wants to sit in a corner with a shotgun to either change his perk/playstyle completely at the expense of his enjoyment, to quit, or to see how long he lasts before inevitably dying. Which is boring.

Bezerkers must be nerfed to the extent that they cannot reliably kill every single specimen in the game on their own. The class attracts those with the mentality of 'I'm too good for a team' and the perk, due to it's inherent characteristics, actually makes them think this is true, when it shouldn't be in a class-based survival shooter.

All Zerker teams need to stop changing the metagame of KF in the massive way that they are.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
You don't need caps to convey me that you do not understand the concept of "tanks" being useless in this game if your team actually knows what it's doing nor do you need them to communicate a lack of understanding for a situation where you just sit there with nothing to do, feeling really useful, watching specimens getting shot if the team is any good and you are said "wall".
You really do not.
 
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Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
0
Sheffield, England
Contrary to my earlier post, after coming back for 2 days I'm already getting sick of this problem again. Sadly you can't play with your mates all of the time.

Personally I'm getting to the point I'm quite happy to cut Zerkers off at the knees and make their resistance melee only, and slam their speed down to 20%. Either that or just ole it back to how it was pre Beta. If nothing else to take the perk away from idiots.

Sure the idiots will just start playing Support, but idiot Supports are managable. Idiot Berserkers are game killers, and having the Berserker as a slightly Underpowered class is the lesser of 2 evils.
 
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