Zerkers still ruining games by completely forcing people to kite with them or die?
Zerkers still ruining games by completely forcing people to kite with them or die?
Why are people complaining about other peoples strategies?
Because it takes forever and many people (myself included) don't like being basically forced to play Zerker or Medic in every other game they join.
Well if you want to play some real kf and not that ninny running around bs with sharp objects, let me know.
Then l2p and dont run with them then?
Zerkers can still do exactly the same as they do with a camping team, which is hit stuff with melee weapons. They just cant solo everything, which is completely different.
I like how there were complaints and suggestions on how to make teams move instead of turtling all the time before.
Now we have, and some people even unknowingly admit this, a 50/50 ratio of both playstyles.
Just saying.
And to answer the question, because the "problem" isn't easily fixed without utterly destroying the berserker perk.
I bet my left nut that you wouldn't be satisfied if they "only" fixed the fleshpound rage exploit. That's part of the reason why.
The other part is that it is complicated to the point where it's hard to identify as a "problem" but more as a "playstyle" and I like how some people here talk about playing "real KF" while all they mean is they don't like that particular playstyle and would like to force their preference onto everyone which is just lovely.
A) No they can't but you basically just said that. Now I don't need to contradict what you just said anymore. Good job.
B) It's not that simple.
C) Having someone dance around in front of you while you're trying to aim with your non-piercing weapon (try rockets. Fun times) is ****ing annoying.
Why are sharp shooters still ruining games by forcing everyone to camp?