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Tripwire! Please?

Evolvei

Active member
Dec 14, 2010
32
53
I bought KF for 2 accounts. Bought all the dlc's and The Ball to support Tripwire due to believing in your company. I very much enjoy KF when the game is not being ruined by unaware, immature or inconsiderate people.

Would you please consider unlocking difficulties the way you unlock achievements? You could set a certain percentage of normal maps that have to be achieved to unlock Hard difficulty. Then set a certain percentage of Hard Maps that have to be achieved to unlock Suicidal. Then, etc.

Playing HOE gets tedious doing the same map over and over due to players not understanding or having no consideration and joining as low levels in late waves.

Before any low levels complain about level 6 perks on normal. I agree with you. A Level 6 is being inconsiderate taking all the hit points on normal maps. I do not know if Tripwire can set a limiter on wave kills for level 6 on normal maps.

Tripwire would you consider adding some kind of incentive or limiter for low perks not to be able to join suicidal or hoe. At a minimum maybe you could put something in the news spot of KF game to alert lower perks to set their map search to normal maps until they have a fair amount of normal map achievements.

Many of the lower experience perks get nasty due to taking requests to leave personally. This can not be good for their game experience either. They do not understand apparently that money and weapon power is too limited in higher difficulties no matter how good they are.
 
Is a fair point, although I don't think this is the answer. Its an issue that has been raised alot and the problem isn't really Killing Floor, its the players... and sometimes the only way to learn a lesson is to get your arse kicked.

Sadly solving this problem requires making the game completely idiot proof and idiot proofing is actually very hard to do without limiting people who actually know what they are doing.

I personally think a tool tip message popping up the first couple of times you try to join a server on Suicidal and HoE would be the way to go. Have it so that it warns players of the risks and the huge difficulty increase. If they ignore it... then maybe they need their arse kicked...
 
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It's really annoying when either low levels players or players with relatively high ping (200 and above) joined your game and you have to solo the entire wave because they die rather easily. Worst case is when you gave them nearly all your dosh and they either disconnected from game or they just want to sabotage your game by quiting.
 
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Some sort of visual cue would be nice for people who apparently don't know how to set up their filters, but other than that there's not really much that can be done. Find a group of friends to play with, frequent servers with vote kicking enabled, ask people to leave, don't give obstinate low-levels money and leave them to die in hopes that they rage quit (my favorite), etc.
 
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It's really annoying when either low levels players or players with relatively high ping (200 and above) joined your game and you have to solo the entire wave because they die rather easily. Worst case is when you gave them nearly all your dosh and they either disconnected from game or they just want to sabotage your game by quiting.

Not everyone with 200 ping or more is annoying, sometimes you like having them there. ;)

Like myself and Rainy for instance, i'm sure that when i play with him he appreciates me being there.

And with you; regardless of ping, it's good to have someone you know.

And if said over 200 ping player can play with that ping, all the better.
 
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Not everyone with 200 ping or more is annoying, sometimes you like having them there. ;)

Like myself and Rainy for instance, i'm sure that when i play with him he appreciates me being there.

And with you; regardless of ping, it's good to have someone you know.

And if said over 200 ping player can play with that ping, all the better.

You're a completely different situation because you have the knowledge and understanding of KF and what to do and not to do. I don't hate them but it's making the game difficult to enjoy when you're the only one left to clear up the mess.
 
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They seriously have to set the default difficulty from "Any Difficulty" to "Normal". Surely that would cut down the amount of random newbies in Suicidal/HoE games.

Aaaand give server admins the ability to set perk limits, so people with low level perks cant join the server.

Maybe TWI could implement a better perk selection which require you to select your perk before joining a game and must meet the requirement for the difficulty.

Example if you pick level 3 support specialist and joined a HoE game the interface will alert you that your level is too low and you need at least a level 5.
 
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Maybe TWI could implement a better perk selection which require you to select your perk before joining a game and must meet the requirement for the difficulty.

Example if you pick level 3 support specialist and joined a HoE game the interface will alert you that your level is too low and you need at least a level 5.

I quite like that idea, it checks back to see what level perks you have, joins the server if you match the correct criteria, then disables the other perks that are lower than needed, its a nice plan.
 
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They seriously have to set the default difficulty from "Any Difficulty" to "Normal". Surely that would cut down the amount of random newbies in Suicidal/HoE games.

Aaaand give server admins the ability to set perk limits, so people with low level perks cant join the server.

This. so very much this.
People who are new to the whole PC Gaming thing don't get the server browsing, and also servers should hopefully get control over some things (and if you do this, also add a possible max if servers don't want experienced lvl6's on their Normal servers)
 
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you know, ping doesnt really affect anyone else in the game but you, its not like the source engine. so who cares if someone has over 200 ping? it doesnt affect you (unless FF is on and they kill you)

I dunno about that. I've had games where 5 players (including me) were around 60 ping, and the 6th was 260+ ping. We were all getting some lag introduced to our game. Before the player joined, it was completely smooth. It wasn't like playing at the 200+ range, but kinda like 140 or so.
 
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Level 5 medic is very easy to get, if you are not a d*ck and heal teammates. So many players get level 5 medic while other perks are at level 2-3. Setting minimal level limit we will get 3+ medics in the team. So hint window alerting about low level or high ping would be better.
Anyway, it is very hard to win HoE game on pub server without any friends even if all players have level 6 perk.
 
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you know, ping doesnt really affect anyone else in the game but you, its not like the source engine. so who cares if someone has over 200 ping? it doesnt affect you (unless FF is on and they kill you)

It does affect you, its a game of teamwork and if one of the teammates is playing poorly (for example, due huge ping) the whole team is going to do worse than in a normal situation. Especially if he keeps dying all the time because of lag and needs money to buy his weapons back.

If youd think about it in a real life situation its like having to carry a wounded man with you all the time. Surely thats going to make things harder.
 
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