I might aswell give few hints:
1. Shooting in the chest with a rifle is 99% of the time a guaranteed kill. You don't need to aim for the head.
2. With SMGs 1-3 bullets are also (usually) sufficient, depending where you hit exactly. Same applies for handguns.
3. The game has muzzle velocity modelled quite well for infantry weapons. E.G. if a target is roughly around 200 metres from your location and you have a rifle, your very rough thumbrule for rifle is 800m\s, hence you would need to aim ahead to the rough location where the target would be after 0.2 seconds. With SMG you could effectively halve it to 400m\s as a rough thumbrule, basically making it closer to 0.4 - 0.5 seconds on similiar range.
4. The game models bullet drop. While with rifles and 'standard' range this may go unnoticed, with SMGs you may need to aim 2-3x the target's height at long ranges. With rifles it would not so much due greater muzzle velocity.
5. You can rest your weapon on almost any solid surface. When you bring up ironsight E.G. when behind a sandbag, you should see a grayed bipod icon. If you don't move your mouse for a brief moment it becomes white, now you are resting your weapon on the sandbag. Your mouse moves slower this way, but it greatly reduces recoil and has positive impact on accuracy.
6. Don't challenge guys based on "hay guyz I can do this on any other game.", E.G. if there's MG in good position and you have SMG, don't just try to dance around and hipshoot like crazy to expect you're taking him down. Just don't do it. If you saw someone else do it the guy probably has been playing the game alot longer than you have and knows what the hell he is doing
7. Keep the bayonet attached to your standard rifle at all times.
Playing RO is mostly a patience test, because it isn't your typical ADHD run'gun shooting fest.
1. Shooting in the chest with a rifle is 99% of the time a guaranteed kill. You don't need to aim for the head.
2. With SMGs 1-3 bullets are also (usually) sufficient, depending where you hit exactly. Same applies for handguns.
3. The game has muzzle velocity modelled quite well for infantry weapons. E.G. if a target is roughly around 200 metres from your location and you have a rifle, your very rough thumbrule for rifle is 800m\s, hence you would need to aim ahead to the rough location where the target would be after 0.2 seconds. With SMG you could effectively halve it to 400m\s as a rough thumbrule, basically making it closer to 0.4 - 0.5 seconds on similiar range.
4. The game models bullet drop. While with rifles and 'standard' range this may go unnoticed, with SMGs you may need to aim 2-3x the target's height at long ranges. With rifles it would not so much due greater muzzle velocity.
5. You can rest your weapon on almost any solid surface. When you bring up ironsight E.G. when behind a sandbag, you should see a grayed bipod icon. If you don't move your mouse for a brief moment it becomes white, now you are resting your weapon on the sandbag. Your mouse moves slower this way, but it greatly reduces recoil and has positive impact on accuracy.
6. Don't challenge guys based on "hay guyz I can do this on any other game.", E.G. if there's MG in good position and you have SMG, don't just try to dance around and hipshoot like crazy to expect you're taking him down. Just don't do it. If you saw someone else do it the guy probably has been playing the game alot longer than you have and knows what the hell he is doing
7. Keep the bayonet attached to your standard rifle at all times.
Playing RO is mostly a patience test, because it isn't your typical ADHD run'gun shooting fest.
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