Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
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General Behaviour
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  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
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    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Murphy's Laws of RO

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  • #46
    - ~~~~~ people hoard all the good ****

    - No matter how far your satchel is... you die

    - A satchel is more dangerous 50 feet away from a tank or person than on them/it

    - You can blast away or even kill a tank with a PTRD or faust by being right next to it and they won't know you're there till they die but they can kill you from 200+ meters away by firing into the window you were observing out of...

    - If you haven't seen the motorbike in Arad as a clown car, chances are its gonna flip you soon

    - Satchels will be ignored by the enemy in infantry maps like kessel when thrown in their huddled circles but will attract the attention of friendlies in an instant

    More to be added soon!


    • #47
      -The chance of being killed with a hot grenade in your hand increases proportionately to the number of teammates within its lethal radius.

      -Your sniper will only attack targets anyone could take, and not the ones your team needs him to take.

      -As soon as you have an opportunity to kill multiple exposed enemies, you will need to reload.

      -If you must pick one direction to look in as you enter a room, the enemy will always be behind you.

      -If you should find yourself behind several enemies and charge them with the bayonet, you will be shot by an unseen enemy a millisecond before stabbing your first target.

      -Whenever you are the last man barely holding a cap point for your team you will be teamkilled by someone outside the cap zone.
      Last edited by Major Liability; 06-30-2010, 04:20 AM.


      • #48
        the attacking team just capped your position, you manage to 007 sneak to safety, armed with your semi-auto rifle, you manage to take down 7-8 enemies in a short amount of time as they run thru the cap zone, as a fresh mob of enemies approach you have a full clip and are ready to rock and roll......... BOOM, friendly arty


        • #49
          Originally posted by Zaqq View Post
          When you drop a bomb near bunker's door to blow it, many teammates will rush to the door to open it (they cannot, of course) before bomb will explode.
          It rhymes with


          • #50
            The chance of that one of your teammate's will die while holding a live grenade increases proportionately with how close you are too them.


            • #51
              -You are in the process of reloading when an enemy in front of you takes aim at you. Luckily a teammate turns around the corner behind him, and you think you are saved. But no, instead of shooting the enemy, your noob teammate decides he wants to stab him instead and takes his time creeping forward, thus allowing the enemy time enough to kill you. As you respawn you see a kill message about the wannabe stabber being stabbed by the enemy who just shot you.


              • #52
                Whenever someone uses the PPSh for the first time, he probably dies before killing anyone but his teammates. (guilty as charged ..5 months ago)

                When you're playing Danzig with a new or horrible sniper, he'll probably stay at the spawn, kill 1-10 enemies and shout commands at you for the rest of the round.

                You try to take out a StG guy standing near a window, you throw a nade and he survives, then your teammate throws a nade, which bounces off the frame, kills you, doesn't apologize and the StG guy kills everyone around.

                You tell your sniper to kill an MG but he constantly dies and says "Take out that damn MG!"

                Never let bots drive a tank.

                When your tank commander sticks his head out the hatch 24/7, he'll get shot and you get killed by a hidden tank.

                When you call for an PTRD, no one will answer.

                The *beep* players will always get the best guns but all the good ones are riflemen.

                Satchels are the TK tool #1

                Never let someone stubborn who didn't play a CO map before drive the APC
                (he just drove and drove and drove, disregarding all advice and orders, and then we finally reached a wonderful place, enemy territory including 2 tanks)


                • #53
                  When you need smoke to corss a zone that is watched bi sniper on all sides no one will throw it. So you give up and try to go to another cap point, in that moment the bastard finally decides to listen at you and use smoke, when you make it to get there to cross the zone, the smoke will fade getting you killed.
                  [CENTER]You're not From New York, you're from Rotherham.[/CENTER]