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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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  6. Use of symbolism and regalia recalling Stalinism.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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Mapping Contest Phase 1 Winners

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  • #31
    I have to thank each and every one of the mappers who entered this competition, and every mapper who has either released a map or is working on one, even if it wasn't entered.

    I agree that rules set before a deadline should have been followed, but at the same time, I think it's true that the competition needed every entry it could get, because at the moment not many people are working on maps - and I can kind of understand the relaxing of some rules to enable more entries.

    However, there are many elements that make a map 'good' and while some mappers had to make sure some elements (let's say technical) conformed to the rules, other mappers didn't have to spend that time, and could focus more on other elements (let's say cosmetic), and I can imagine that some mappers didn't even enter their maps because they didn't think they were polished enough in all respects that the rules required.

    The problem here is that alienating these guys by modifying the rules after the deadline puts RO2 on shaky ground in the future because we all want new maps to play. These people are the future of RO2 and they should be encouraged in every way possible!!

    Having said all that, congratulations to all the winners, and thanks again for making RO2 a better game because of your maps!
    Last edited by Kowalczyk; 11-01-2012, 05:48 AM.
    [COLOR=Yellow]Server owners: if you love HoS/RS [I]please[/I] give it the [COLOR=Red]life-blood[/COLOR] it needs by including [COLOR=Red]custom maps[/COLOR]. This will keep the game alive for much longer. [/COLOR][COLOR=Red]We will love you for it too![/COLOR]

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    • #32
      Originally posted by kowalczyk View Post
      i have to thank each and every one of the mappers who entered this competition, and every mapper who has either released a map or is working on one, even if it wasn't entered.

      I agree that rules set before a deadline should have been followed, but at the same time, i think it's true that the competition needed every entry it could get, because at the moment not many people are working on maps - and i can kind of understand the relaxing of some rules to enable more entries.

      However, there are many elements that make a map 'good' and while some mappers had to make sure some elements (let's say technical) conformed to the rules, other mappers didn't have to spend that time, and could focus more on other elements (let's say cosmetic), and i can imagine that some mappers didn't even enter their maps because they didn't think they were polished enough in all respects that the rules required.

      The problem here is that alienating these guys by modifying the rules after the deadline puts ro2 on shaky ground in the future because we all want new maps to play. These people are the future of ro2 and they should be encouraged in every way possible!!

      Having said all that, congratulations to all the winners, and thanks again for making ro2 a better game because of your maps!
      +1
      [url]http://www.redorchestra2.fr/forum/viewforum.php?f=6[/url]

      [url]http://www.redorchestra2.fr/forum/viewforum.php?f=16[/url]

      Comment


      • #33
        A big well done to all those who entered.

        I really hope that we see some of these maps being pushed into an official TWI community mappack.

        I personally thought ColdSteel was by far the most complete map entered into the competition.
        Very polished, all the relevant gametypes and more over it plays extremely well.

        Thats not saying that other maps were not similarly accomplished I just personally thought Coldsteel was the most complete package according to the rules.

        Anyway I am just very happy so many talented mappers decided to enter and I really hope many of them move onto phase 2.
        sigpic
        www.twiladder.com
        I'm on a vodka diet, I've lost 3 days so far.

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        • #34
          Originally posted by Drecks View Post

          When you do it do it good. To mappers this is serious and they will try all to make a good looking level. Polish it and check all other criteria written.
          So when I submitt a map for a contest I will try to make everything in the map work like and polish as in stock maps. These criteria are mentioned in the contest rules.
          110%, 2nd place and still not good enough...

          That's our Dutchman! ;=)


          Drecks, you're really needed in this community and your work is valued by us all, keep it going and be the Dutch we knew.

          Comment


          • #35
            Congratulations and I hope this game will have a bright future !
            "God Forgives... G.F.A don

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            • #36
              Congratulations to the winners and thanks for these great maps!

              Drecks, kop op man!

              Comment


              • #37
                Originally posted by Drecks View Post
                [...] I don't see any reason to give more of what I got for phase 2.[...]
                Because your maps are always fun to play. I really like Cold Steel, and I've spent many hours in RO1 enjoying Zhitomir.

                Because I am looking forward to the remake of Rakovice.

                Because your experience in mapping is valued.

                Just to name you a few reasons.

                Comment


                • #38
                  Drecks is right, TWI is wrong.

                  Changing CONTEST rules after starting a contest is just not done.

                  Sorry [TW]Ramm_Jaeger but your answer to this is just very cheap.

                  If TWI can change the rules, they can also change the prizepool. So the least you can do is raize the prize pool and lets say add 2 more winners places.

                  It may sound a bit low, but your game is getting great maps for cheap money now.

                  I'm confident other contestants like Drecks did not do it only for the money, also for the honour and recognition. The community is clearly recognizing their efforts. Now since TWI changed the rules, they should show some love to those contestants as well, don't you think?

                  Add 2 more winners in both categories, give em 200$ and 150$ + an RO2 T-shirt + the recognition they deserve from you TWI. I guess that would not weigh too much on your corporate budget ?
                  Last edited by Attilaken; 11-01-2012, 07:30 AM.
                  Steam ID: <AKA>Attila
                  My 1st map (WIP): TE-Westerplatte [URL]http://forums.tripwireinteractive.com/showthread.php?t=86130[/URL]
                  Join the AKA forums: [URL]http://akabattlegrounds.forum-pro.co.uk/[/URL]

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                  • #39
                    Congratulations to every mapper! In my eyes there are only winners. It's you guys that keep this game fresh and alive. Thank you for your efforts!

                    (I do agree some of you are not treated fair by TW though. I'm not going to say anything more, or I can dive for some cover).

                    cheers

                    Comment


                    • #40
                      Bridges was the best map and it deserved to win, no if buts or maybes about it.

                      No CD support does not stop it from being the best map there is, it is that simple.

                      The best map can always have CD added later, CD should not be a sticking point, more so because of its popularity.

                      What is important is to award the creativity which created the best map, which is obviously bridges, i would hate it if i made map of lesser quality and won on a technicality, just wouldnt be right.

                      (i thought Coldsteel was 3rd, i felt univermag was 2nd.)
                      [URL=http://steamprofile.com][IMG]http://badges.steamprofile.com/profile/default/steam/76561197981160992.png[/IMG][/URL]

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                      • #41
                        In my eyes and heart every made map so far is " 1st Place Winner ". Including all the mutators! People like Ducky, Thor and so on need mentioning and deserve a lot of credit too. So thanks to anyone that's tried to make this a better game!!!
                        Last edited by -=}WoLvErInE{=-; 11-01-2012, 09:06 AM.

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                        • #42
                          Originally posted by Drecks View Post
                          As I see it now and we forget the Countdown rule. I can't see where I have to polish and tweak Coldsteel some more when it has

                          all required RO HOS features, good performance and full of detail and did not make it to a map which did not have full working spawnprotection, no map

                          zone textures, and needed more polishing and detail afterall.

                          I tried to deliver a map as closed as finished as possible with all available gametypes. It turned out it wasn't enough.
                          As it seems criterias have some flexability I don't see where to give more.
                          Drecks, I agree with the rule change being unfair, but that aside...I do find it disappointing that all this wording is steering things away from the CD rule change to my map not being "polished" enough to win. I would hope there's more to it than that. Polish was only part of the criteria - it's not all there was to the contest. Please consider that TW would have judged the maps on other elements essential to gameplay, level design and player experience that you do not mention.
                          Custom Map - [URL="http://forums.tripwireinteractive.com/showthread.php?t=82210"]Bridges of Druzhina[/URL]

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                          • #43
                            Originally posted by siegertyp View Post
                            because your maps are always fun to play. I really like cold steel, and i've spent many hours in ro1 enjoying zhitomir.

                            Because i am looking forward to the remake of rakovice.

                            Because your experience in mapping is valued.

                            Just to name you a few reasons.
                            +1
                            [url]http://www.redorchestra2.fr/forum/viewforum.php?f=6[/url]

                            [url]http://www.redorchestra2.fr/forum/viewforum.php?f=16[/url]

                            Comment


                            • #44
                              maps

                              We congratulate the winners and look forward to ...
                              thanks for the excellent maps to all Mapper...

                              sry for my bad english
                              ich leide nicht an realit

                              Comment


                              • #45
                                "an Intel Motherboard DZ68DB and a Core I7-2700k CPU"

                                Okay Harley.. Now you can make even more maps! Just think about how good the next one you make will be!

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