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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
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  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
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  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
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  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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[Mutator] KF Troopers

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  • [Mutator] KF Troopers

    Killing Floor: Troopers - Mod Teaser - YouTube

    From the creator of The Rotting and KF Zombies, comes a new Killing Floor Mod.

    Using segments of original code from Marcos Infected Soldiers mod (All rights reserved with the upmost of respect). KF: Troopers is a refined, fresh new take on the soldier's mod.

    Unique in story and imagination from creator Hunter, KF: Troopers takes the best from the original code, which was then coupled together with new code, all of which creates the structure to support up to date models and animations to give KF Troopers that smooth edge.

    Troopers would not be here today without the efforts of Marco who created the original Infected Soldiers mod.

    Credits:
    Original Code - Marco
    New Code - HuNteR-
    Models - TWI
    Original Skins - TWI
    New Skins - Hunter

    Mod to be released after the Christmas update.

    Please note: I have contacted Marco prior to this announcement, he has given his permission for the use of his content.

    Regrads

    HuNteR-

  • #2
    Damn that looks like fun

    The video is made so well, the timing with the music is epic, well done Hunter,

    really looking forward to this :P
    [CENTER][URL="http://steamcommunity.com/profiles/76561197989157704/myworkshopfiles?appid=1250"][SIGPIC][/SIGPIC][/URL][/CENTER]

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    • #3
      Mate this looks SWEET! I was actually going to try about making something like this in the future but you have blown my mind by making something better!

      I can't wait for this

      www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
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      • #4
        The video quality was epic - nice job there.
        The mod looks like fun too, and as long as you avoid any major AI bugs i'm sure it'll be amazing to play.

        I love the elite skin :P Ghost Skull's FTW
        How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243

        Pro-Tip:
        DON'T DIE

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        • #5
          Thanks guys.

          When the Christmas update lands I'll release a full list of features. Because it looks like we're getting new weapons for christmas from TWI, I may have to add another squad or two to the mix who are armed with said new weapons.

          We'll see down the line, for now we need the xmas update!

          Comment


          • #6
            how accurate are these guys, just wondering. I never really used marco's mod (sorry marco ). Am i gonna feel like i'm playing the Terrorist mode of MW3, or is it still swarm tactics with a few ballistic surprises thrown in?
            How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243

            Pro-Tip:
            DON'T DIE

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            • #7
              As it stands these guys are pretty accurate.

              The difficulty goes up as the game goes on and the harder squads spawn.

              For example, the "First Defense" squad is easy as pie to put down, they don't move that fast and they have the basic weapons.

              On the other hand, "The Elite" squad which is currently the hardest squad, have more health, move faster and have the top tier weapons in their arsenal, making them a deadly force.

              The mod does require precision tactics if you want any chance at surviving, my greatest piece of advice would be, pick your targets, put boys with the bigger weapons down first, the guy with the 9mm won't hurt you like the guy with the AA12 will.

              But as you can imagine, it does get confusing, and sometimes a spray and prey method has to come into play.

              Sometimes they'll swarm you as squads, sometimes they'll break off into solo fighters, its an all rounder, you never know what you're going to get, its all down to how they want to act there and then really.
              Last edited by HuNteR-; 12-02-2011, 06:39 PM.

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              • #8
                Just a little remark :

                Are you using combiners for the textures? They seem to light up a bit. Ive noticed this too with the zombie mod. If you want to know how to create these ask me on steam.

                Good show with the mod though, and the presentation. Nice!
                [URL="http://steamcommunity.com/id/hemicrania/myworkshopfiles?appid=1250"][B][COLOR="DarkOrange"]

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                • #9
                  Originally posted by HuNteR- View Post
                  Stuff about squad tactics
                  Thats good then. It sounds like a boatload of awesome
                  How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243

                  Pro-Tip:
                  DON'T DIE

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                  • #10
                    I hope they aren't too fast like marco's infected mutator

                    Comment


                    • #11
                      Originally posted by RoBoT View Post
                      I hope they aren't too fast like marco's infected mutator
                      They vary in speed depending on Squad rank, although the top ranks don't move as fast as the Infected ones, so you can get a picture on speed by that.

                      Comment


                      • #12
                        So whats the news on this? I am very excited to see how this turns out. I must say this is a excellent idea.
                        [LEFT][SIGPIC][/SIGPIC]
                        EPIC!
                        [/LEFT]

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                        • #13
                          I'm bloody looking forward to this mod.

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                          • #14
                            im also looking forward for it. but do you all know if it will be out before the 8th?

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                            • #15
                              Originally posted by |WC|Kakarot View Post
                              im also looking forward for it. but do you all know if it will be out before the 8th?
                              Don't think so as usually Hunter would give some sort of hint or information about release. Guys be patient as I personally can't wait for this A new gametype would be sooo good with this!

                              www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
                              >> My Custom Content Archive <<

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