This mutator shows small statistic messages on your screen as you kill specimen. The messages will remain on top-left corner of the screen for ~4 seconds for each specimen type you kill and count up as you kill multiple of same ones in short amount of time.
You get no sort of reward for maximizing the kill stats, it's merely there to show you exactly how much damage your grenade/pipebomb spam did do to that group of zombies or to show you if you killed off that fleshpound.
To add this mutator to game, simply add mutator "Kill/damage Messages" (or "?Mutator=MutKillMessage.MutKillMessage" to URL line), or you can add it to ServerActors list, in KillingFloor.ini:
Version history:
3.0:
You get no sort of reward for maximizing the kill stats, it's merely there to show you exactly how much damage your grenade/pipebomb spam did do to that group of zombies or to show you if you killed off that fleshpound.
To add this mutator to game, simply add mutator "Kill/damage Messages" (or "?Mutator=MutKillMessage.MutKillMessage" to URL line), or you can add it to ServerActors list, in KillingFloor.ini:
Download the mutator from here.[Engine.GameEngine]
...
ServerActors=IpDrv.MasterServerUplink
ServerActors=UWeb.WebServer
ServerActors=MutKillMessage.MutKillMessage
Version history:
3.0:
2.0:- Made it disable built-in kill messages to prevent double messages on client.
- Added support for damage messages (bMessageDamage=true in MutKillMessage.ini).
1.0:- Added support to message all players about specific large zombie kills (you can specify 'large' zeds on MutKillMessageV2.ini in form as mass/health they have).
- Initial release.
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