function ScoreKill(Controller Killer, Controller Killed)
{
if( PlayerController(Killer)!=None && Monster(Killed.Pawn)!=None )
{
PlayerController(Killer).ReceiveLocalizedMessage(Class'KillsMessage',,,,Killed.Pawn.Class);
if ( bOptionBool && Killed.Pawn.default.Mass>499 && KFGameType(level.Game)!=None ) // bloat/husk mass=400, scrake=500, fp/brute=600, patriarch=1000
level.Game.Broadcast(Self, class'GameInfo'.static.ParseKillMessage(Killer.PlayerReplicationInfo.PlayerName, KFGameType(level.Game).GetNameOf(Killed.Pawn), class'DamageType'.default.DeathString), 'DeathMessage');
}
Super.ScoreKill(Killer,Killed);
}