[Mutator] Specimen kill messages

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alvin122006

FNG / Fresh Meat
Apr 25, 2011
6
0
0
that happens when you kill a clot while a +1 Clot message is still there (they take a little to completely fade away). Unless of course you hadn't killed a clot before that one, which would indeed make it a tech issue.
I shoot for one clot only:p
hope someone can help me:)
 

Fogg

FNG / Fresh Meat
May 9, 2011
48
1
0
Arizona, USA
It would be nice to have this whitelisted.

It would also be nice for multiplayer if it showed a little more information:
[Player] killed a [Specimen type] with [weapon/headshot]

Ex:
Marco killed a Clot with a Headshot
Marco killed a Clot with a MAC10
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
Only problem with showing every kill from everyone is that,even on 1600X900 res or higher, you don't have space to fit enough of them long enough to process them.
its nice just to be able to say "i got him" tho
 

Valken

FNG / Fresh Meat
Aug 5, 2011
308
26
0
I've a suggestion: add a option to broadcast in chatbox a message when someone killed a "big zed" (scrake/fp/patriarch). Maybe check default.Mass >= 500 for brute support if IsA() requires the package.

edit:
Code:
function ScoreKill(Controller Killer, Controller Killed)
{
    if( PlayerController(Killer)!=None && Monster(Killed.Pawn)!=None )
    {
        PlayerController(Killer).ReceiveLocalizedMessage(Class'KillsMessage',,,,Killed.Pawn.Class);
        if ( bOptionBool && Killed.Pawn.default.Mass>499 && KFGameType(level.Game)!=None ) // bloat/husk mass=400, scrake=500, fp/brute=600, patriarch=1000
            level.Game.Broadcast(Self, class'GameInfo'.static.ParseKillMessage(Killer.PlayerReplicationInfo.PlayerName, KFGameType(level.Game).GetNameOf(Killed.Pawn), class'DamageType'.default.DeathString), 'DeathMessage');
    }
    Super.ScoreKill(Killer,Killed);
}
Which results by "a Scrake was killed by PlayerName." in chatbox.

Actually, I think this would be a great mod instead for the big threats FP and SC since most players are most worried about those during an intense game overrun with specimens.
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
Please edit topic info, because this mutator IS whitelisted now.
 

MetalMedved

FNG / Fresh Meat
Feb 22, 2011
144
38
0
Russia
In my version I make a huge refactoring to resolve this problem. And now it's gone.
You share marco's version error not mine.

I use ucc.exe not "phada". I think Marco build it in different way to avoid this error
 
Last edited:

Valken

FNG / Fresh Meat
Aug 5, 2011
308
26
0
I updated this mutator to version 2. It has support to display larger zombie kills for everybody, as example:
Marco +1 FleshPound kill.



I used a modified XInterface.u version with shrunk LocalMessages array size on HudBase class. And after compilation it works just fine on original XInterface.u version.

Thank you so much for this! Awesome work as always Marco! :D