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Is it compatible with the latest serverperks v5.5?
Ty.
Ty.
I have one more noob question: How to make it work under serverperks? As I remember, previous versions (1.5, 1.6) could be just added to server command line. But now, if I select both serverperks and SuperZombie mutators, they mess with each other.
?Mutator=MutKillMessage.MutKillMessage,SuperZombieMut_ServerPerks.SuperZombieMut,ServerPerksMut.ServerPerksMut
Failed to load 'GameStatsTab': Can't find file for package 'GameStatsTab'
Failed to load 'SuperZombieMut_ServerPerks': Can't find file for package 'GameStatsTab'
Failed to load 'Class SuperZombieMut_ServerPerks.SuperZombieMut': Can't find file for package 'GameStatsTab'
Mutators MutKillMessage.MutKillMessage,ServerPerksMut.ServerPerksMut,SuperZombieMut_ServerPerks.SuperZombieMut
Adding 2 additional serverpackages
Missing Class Class GameStatsTab.ZombieFleshPound
Missing Class Class GameStatsTab.ZombieScrake
Missing Class Class GameStatsTab.ZombieBoss
Missing Class Class GameStatsTab.PipeBombProjectile
Missing Class Class GameStatsTab.FleshpoundZombieController
Missing Class Class GameStatsTab.ZombieScrake
Missing Function Function GameStatsTab.ZombieScrake.FlipOver
Missing Class Class GameStatsTab.ZombieFleshPound
Missing Function Function GameStatsTab.ZombieFleshPound.TakeDamage
Missing Class Class GameStatsTab.ZombieHusk
Missing Class Class GameStatsTab.ZombieSiren
Missing Class Class GameStatsTab.ZombieStalker
Missing Class Class GameStatsTab.ZombieCrawler
Missing Class Class GameStatsTab.ZombieBloat
Missing Class Class GameStatsTab.ZombieGorefast
Missing Class Class GameStatsTab.ZombieBoss
Missing Function Function GameStatsTab.ZombieBoss.TakeDamage
Missing Class Class GameStatsTab.FleshpoundZombieController
Missing State State GameStatsTab.FleshpoundZombieController.ZombieCharge
Missing Class Class GameStatsTab.ZombieScrake
Missing Function Function GameStatsTab.ZombieScrake.TakeDamage
Missing Class Class GameStatsTab.ZombieFleshPound
Missing Function Function GameStatsTab.ZombieFleshPound.StartCharging
GameInfo::InitGame : bEnableStatLogging False
Assertion failed: GIsEditor || GetSuperClass() || this==UObject::StaticClass() [
File:.\UnClass.cpp] [Line: 892]
Executing UObject::StaticShutdownAfterError
UClass::Bind
(Class SuperZombieMut_ServerPerks.ZombieSuperStalker)
ULinkerLoad::CreateExport
(ZombieSuperStalker 87777)
ULinkerLoad::Create
UObject::StaticLoadObject
(Core.Class SuperZombieMut_ServerPerks.ZombieSuperStalker NULL)
UObject::ProcessEvent
(KFGameType KF-Offices.KFGameType, Function KFMod.KFGameType.InitGame)
BeginPlay
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
UGameEngine::Init
UServerCommandlet::Main
Assertion failed: GIsEditor || GetSuperClass() || this==UObject::StaticClass() [
File:.\UnClass.cpp] [Line: 892]
History: UClass::Bind <- (Class SuperZombieMut_ServerPerks.ZombieSuperStalker) <
- ULinkerLoad::CreateExport <- (ZombieSuperStalker 87777) <- ULinkerLoad::Create
<- UObject::StaticLoadObject <- (Core.Class SuperZombieMut_ServerPerks.ZombieSu
perStalker NULL) <- UObject::ProcessEvent <- (KFGameType KF-Offices.KFGameType,
Function KFMod.KFGameType.InitGame) <- BeginPlay <- UGameEngine::LoadMap <- Loca
lMapURL <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main
Exiting due to error
Exiting.
FileManager: Reading 0 GByte 151 MByte 424 KByte 107 Bytes from HD took 7.886915
seconds (7.757915 reading, 0.129000 seeking).
FileManager: 0.062000 seconds spent with misc. duties
Name subsystem shut down
ServerPackages=GameStatsTab
Mutators MutKillMessage.MutKillMessage,ServerPerksMut.ServerPerksMut,GameStatsTa
b_ServerPerks.GameStatsTabMut,SuperZombieMut_ServerPerks.SuperZombieMut
Adding 2 additional serverpackages
Failed to load 'ServerPerksV5': Can't find file for package 'ServerPerksV5'
Failed to load 'GameStatsTab_ServerPerks': Can't find file for package 'ServerPe
rksV5'
Failed to load 'Class GameStatsTab_ServerPerks.GameStatsTabMut': Can't find file
for package 'ServerPerksV5'
Thanx, now it works perfectly. Are you planning to submit it to whitelist? This is the same vanilla KF game, just with smarter enemies. I see no reasons to disallow perk progression here.
I'm curious about Scrake can only be stunned once. I think it is annoying and ruins perk balance. Even beside this, Crossbow is the best weapon to deal with Scrakes. But now you made it the ONLY weapon to kill those (I know that you can finish SC with M14 after LAR stun or just M14 flinch-lock, but that's a different subject).
Imo it is enough with "Stun is immediately canceled if he is hit with a weak attack" feature. If you missed the next headshot with LAR or Axe, Scrake will rage immediately - fair penalty for a lack of precision. But precise headshots should have re-stun ability imo.
Really cool mutator. I hope to see it whitelisted so I can use it.
What is this serverperks v5.5? I cannot find much/any info on it.
I cannot seem to get this mutator working. I've download and installed 1.8.2. I can select the mutator in the list, but in-game it's the same old monsters. When I try to add the new monsters to the sandbox, it wont save/find the new monsters, fx, 'ZombieSuperHusk'. So I thought I try downloading the 'Classes folder', from here:
https://github.com/scaryghost/SuperZombieMut/wiki
I tried extracting them to KFChar and the system folder - but no luck.
What am I doing wrong here? I am not using any other mutators while testing it. I'm tried both the listen server and in-game dedicated server.
Hrm, doesn't look like version 1.8.1 is whitelisted nor greylisted....
Oh well, I updated the package to be compatible with ServerPerks V6.00
https://dl.dropbox.com/u/16251678/SuperZombie_v1.8.3sr.zip
If you don't have the ServerPerks mutator running, the mod will not activate. Also, double check the mutator config page to make sure the boxes to replace specimens are checked