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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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[Mod] Brainstorm Thread: "Killing Floor: 1945"

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  • [Mod] Brainstorm Thread: "Killing Floor: 1945"

    Server IP

    Password = war

    Background Story in text for translation.


    Use Red Orchestra Weapons/Models/Custom Models/Maps

    • Modified Killing Floor Specimens
    • Red Orchestra Zombies


    Maps should be arranged so that players fight defensively.
    Killing Floor maps can also work.

    Some example RO maps that could work:

    • RO-BaksanValley

    • RO-Danzig

    • RO-FuehrerBunker

    • RO-LyesKrovy

    • RO-Odessa

    Thanks Bswearer & Yomommassis for idea. Also a big thanks to The_Sorrow who is now assisting in making this mod a reality.

    Last edited by slavek; 08-31-2011, 05:31 PM.

    Greater Good Games

  • #2
    personally i think this is a really bad *** idea

    we need to get everyone on this dev team looking at this and putting in their 2c or we need to start cleaning the team of people who dont do anything

    i already have the basic concept for the nazi zombies, it just needs to be tweaked, and reworked
    but the idea is there

    Last edited by Yomommassis; 06-12-2010, 02:23 PM.
    [LEFT]Yomommassis (Yo


    • #3
      Slavek, nice one! Yomo, but they will use specimens animations, or do you think, team will be capable to create new animations for nazi zombies?


      • #4
        we can make new animations, but if we need to we can use clot animations
        [LEFT]Yomommassis (Yo


        • #5
          1. Import everything from RO
          2. Add nazi zombies (everything is better with nazi zombies!)
          3. Call it KF-1945
          4. ???
          5. Profit!

          No, seriously I'm not crazy about that idea. Smells like another Castle Wolfenstein remake. But nonetheless I can throw some ideas:

          -Regular zombiefied citizens as clots.
          -Small Hitlerjugend boys as stalkers.
          -Big mutated rats instead of crawlers.
          -Undead SS troopers swinging a Mauser Carabine w. bayonet held with one hand as gorefasts.
          -Fat version of Hermann G



          • #6
            Hmm, Robot Hitler . . . hehe

            I understand not everyone is into this type of game, but I think it would make a good refresher from standard KF, and RO fans might like it as a twist between the two games.

            DA2 has a fun survival game. I personally liked the endless wave system better than a wave based system, it keeps the pressure/tension up and tends to have more immersion when everything is going on.

            An idea for game play:

            • Have a map like Pavlov's House or Danzig, any map where players can set up a good defensive perimeter.

              • Pavlovs House: Players defend a house/apartment from a horde. Zombies approach from all sides and enter basement/bottom floor. Players must hold the multiple floors of the building until they have nowhere left to retreat or they hold out long enough.
              • Danzig: Players hold the middle of the map and command center. Zombies enter from allied bridges and axis spawn. Players must set up a defensive perimeter.

            • Players must defend for a time limit against endless specimens/zombies or until a boss comes and survive till the end.

            • Game should focus on defense, but game should not be stagnant, players should always be pressured and with limited ammo, should reward teamwork. (Ammo boxs at key areas. One guy holds off the horde while his team mate brings ammo or reloads.)

            • Max zombies can be upped. 30 is too few, maybe 50-70?

            • Maybe something similar to the ammo resupply boxes in DA2 can be used.

            • Red orchestra machine guns could be used as stationary defenses with limited ammo.

            Greater Good Games


            • #7
              we could import all the weapons/model/maps/sounds etc. from RO and make it a Killing Floor: RO mod

              people would eat it up, TW would love it

              it would bring more of the KF fan base to RO, and more of the RO fan base to KF

              nothing but profit
              Last edited by Yomommassis; 06-13-2010, 02:40 AM.
              [LEFT]Yomommassis (Yo


              • #8
                um, you would need yoyo to code the wunderwaffle, and even then idk if the whole chain lightning thing is possible, though im mostly sure it is.

                im all for this idea, especially for the mp 40 because im a CoD f*g, and the mp 40 is the like one of the only decent guns in cod Waw


                • #9
                  I might be able to do it myself. I have not played cod5 much so I have a question.

                  How does the DG2 work? Does the lightning go on indefinitely "infecting" or does it stop after a certain radius?

                  Greater Good Games


                  • #10
                    Originally posted by slavek View Post
                    I might be able to do it myself. I have not played cod5 much so I have a question.

                    How does the DG2 work? Does the lightning go on indefinitely "infecting" or does it stop after a certain radius?
                    It stops after hitting X number of zombies, it also has a max range it can chain to, and cannot be obstructed.

                    Games For The Greater Good!


                    • #11
                      I'll be working on things little by little. If anyone wants to help, feel free to offer. Bswearer can be our PR guy and also give ideas .

                      Also here is something entertaining to think about. YouTube - Nazi Zombies
                      Last edited by slavek; 06-15-2010, 04:38 PM.

                      Greater Good Games


                      • #12
                        Originally posted by slavek View Post
                        I'll be working on things little by little. If anyone wants to help, feel free to offer. Bswearer can be our PR guy and also give ideas .

                        Also here is something entertaining to think about. YouTube - Nazi Zombies
                        too bad embedding is disabled...
                        [CENTER][COLOR=Indigo]Whitelist Mutators: [URL=""]KFImpossibleF[/URL] | [URL=""]KFNoDosh[/URL]
                        Greylist Mutators: [URL=""]KFBleedOut[/URL][/COLOR]


                        • #13
                          Question, would anyone be willing to rename bones on a couple ROPlayer models or offer me a way to do it? I don't have 3ds Max and not much experience in modeling/animation programs. If I can do it in blender or Maya, any input would be appreciated.

                          Greater Good Games


                          • #14
                            Originally posted by slavek View Post
                            Question, would anyone be willing to rename bones on a couple ROPlayer models or offer me a way to do it? I don't have 3ds Max and not much experience in modeling/animation programs. If I can do it in blender or Maya, any input would be appreciated.
                            i would but i dont have the RO files :/
                            [LEFT]Yomommassis (Yo


                            • #15
                              Do you only need the Psk files? We don't have a use for the .Psa files because we using clot animation right?


                              Rar file has the retail and mod version of RO player models. (Good to have some variety right? )

                              Edit: Added screenshot links to Maps section on first post.
                              Last edited by slavek; 06-15-2010, 10:02 PM.

                              Greater Good Games