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[Mod] Brainstorm Thread: "Killing Floor: 1945"

slavek

Grizzled Veteran
May 4, 2006
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kf1945.gif

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Background Story in text for translation.
Spoiler!


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Concepts:


Use Red Orchestra Weapons/Models/Custom Models/Maps

Enemies:

  • Modified Killing Floor Specimens
  • Red Orchestra Zombies
Maps:


Maps should be arranged so that players fight defensively.
Killing Floor maps can also work.

Some example RO maps that could work:


  • RO-BaksanValley






  • RO-Danzig


  • RO-FuehrerBunker






  • RO-LyesKrovy

  • RO-Odessa






Thanks Bswearer & Yomommassis for idea. Also a big thanks to The_Sorrow who is now assisting in making this mod a reality.

 
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1. Import everything from RO
2. Add nazi zombies (everything is better with nazi zombies!)
3. Call it KF-1945
4. ???
5. Profit!

No, seriously I'm not crazy about that idea. Smells like another Castle Wolfenstein remake. But nonetheless I can throw some ideas:

-Regular zombiefied citizens as clots.
-Small Hitlerjugend boys as stalkers.
-Big mutated rats instead of crawlers.
-Undead SS troopers swinging a Mauser Carabine w. bayonet held with one hand as gorefasts.
-Fat version of Hermann G
 
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Hmm, Robot Hitler . . . hehe




I understand not everyone is into this type of game, but I think it would make a good refresher from standard KF, and RO fans might like it as a twist between the two games.

DA2 has a fun survival game. I personally liked the endless wave system better than a wave based system, it keeps the pressure/tension up and tends to have more immersion when everything is going on.

An idea for game play:


  • Have a map like Pavlov's House or Danzig, any map where players can set up a good defensive perimeter.

    • Pavlovs House: Players defend a house/apartment from a horde. Zombies approach from all sides and enter basement/bottom floor. Players must hold the multiple floors of the building until they have nowhere left to retreat or they hold out long enough.
    • Danzig: Players hold the middle of the map and command center. Zombies enter from allied bridges and axis spawn. Players must set up a defensive perimeter.

  • Players must defend for a time limit against endless specimens/zombies or until a boss comes and survive till the end.

  • Game should focus on defense, but game should not be stagnant, players should always be pressured and with limited ammo, should reward teamwork. (Ammo boxs at key areas. One guy holds off the horde while his team mate brings ammo or reloads.)

  • Max zombies can be upped. 30 is too few, maybe 50-70?

  • Maybe something similar to the ammo resupply boxes in DA2 can be used.

  • Red orchestra machine guns could be used as stationary defenses with limited ammo.
 
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glad to see ya posted our idea :)

i think it would be a really fun thing to help get more RO guys to play KF a little more and give the game something interesting to mix it up a little. a huge majority of the techincal aspects for a KF:1945 mod are already freely available from KF/RO/DH/MN.......weapons, skins, animations, sounds, textures, maps etc....it's all there but just needs people to work on porting and tweeking things to work.

sure the castle wolfenstein theme is sometimes a bit cliche but meh, who cares? this could still be hellsafun. i think it would work to have the "zed army" be the axis and the allies be the "humans", especially seeing as the germans did attempt to develop some really crazy weapons during the war. in fact, considering all the ammounts of experiments that were done on humans, mutants would not seem at all out of the realm of possibility.

another thing is that this setting could provide a backstory to KF. where did Horizine/British Military get the ideas to create this super army and weapons? well of course, in the closing months of WWII, they saw some of the germans' early/underdeveloped work in action. of course the SOE would have jumped all over this!

the humans could consist of some americans, brits, soviets, maybe even a frenchman or canadian? weapons would be attributed to their soldiers' nationality and role for example: a British support specialist could be equipped with a bren gun and a webley.....maybe a PIAT?

for the "axis zed army" perhaps use some of the standard KF specimens just reskinned to look more "german". perhaps add some new specimens if possible using RO skins to create "nazi zombies". additionally could should some of the "political prisoners" or concentration camp "test subjects" as ideas for potential mutants.
 
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sooooo, i'm all up for helping out with this project. i think it could turn out to be pretty awesome. my problem is i don't code, or map, or port, or really am good at any real tech work lol. the only tech things i can do is help setup a website, steam groups etc... if needed. i can however give my time to help organize, brainstorm, and promote the project. who else would really be able to devote their time into this from the technical end, like having this project as their main focus for the time being?
 
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what i was thinking, and shared with slavek yesterday, was that we start with Berlin area maps and then expand out as the "outbreak" is unable to be contained.

i went through all the potential "Berlin" RO maps and here's what i got.....

My Top 4:
RO-Berlin
RO-Burokampf1945
RO-Entweichen
RO-FuehrerBunker

Other potential ones:
RO-Konigsplatz - Condensed to a portion of the map
RO-Kriegstadt - Condensed to a portion of the map
RO-Pariserplatz - Condensed to a portion of the map


perhaps we could get mappers to focus on a couple Berlin maps first, then as the mod progresses we could add more maps and settings. there's a ton of great RO maps that would work. Odessa, Krasyni, Lyes Krovy, Partisan Raid, Bocklin, Baksan Valley......
 
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