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[Mod] Brainstorm Thread: "Killing Floor: 1945"

slavek

FNG / Fresh Meat
May 4, 2006
3,075
943
0
UnrealEd: Viewport #1
Very nice, perk system is going to be active with mod ?
Could have it so standard perk system works but won't level(If TWI puts it on "Graylist"). Or it could possibly have a stand alone perk system like WTF mod. I'll think about perks later on, at the moment weapons/maps are the priority.
 

slavek

FNG / Fresh Meat
May 4, 2006
3,075
943
0
UnrealEd: Viewport #1
would it be possible to use server-side perks, and incorporate these into the perks?

I don't know all too much about how all that works.

Also, that last screenshot...it got me hooked.

Not too mention that beastly new M44.:D
Yup that could be done.

what maps did you end up deciding on porting? besides the krasnyi one you already did :)
Pavlovs house has alot of potential. So does Danzig. I'll port maps as I see fit ;)
 

slavek

FNG / Fresh Meat
May 4, 2006
3,075
943
0
UnrealEd: Viewport #1
That first map, Arat I think, would be bloody murder playing on.

Sort of like farm but 5 times as big :eek:
Hmm, I don't think that map would work out too well. Way too open and big. At least on Hedgehog(Farm) it was more infantry friendly. I have a list of maps on first post that could be potentially good.
 

OneBloodyHero

FNG / Fresh Meat
Sep 22, 2009
272
76
0
Canada
Love the idea for the mod... I'm all juiced up waiting for the release, whenever it may come.

IDEA(s):

-use the satchel from RO as an equivalent to the pipe bomb in KF?

-use the overlay map in RO for the mod; it does not have to indicate where teammates are located, but it will help those who don't regularly play, or if at all, RO and are trying out the mod, and this function would allow them to better coordinate with other players; the absence of overlay maps for the game maps in KF always kinda bothered me...

-i'm guessing vehicles are out of the question at the moment?

-if not already considered or added, rifles should have attachable and removable bayonets... or allow this function only for the "berserker" variant in the mod, so while he may shoot the weapon, possibly with reduced efficiency, he however has the more potent melee capability

Just throwing it out there...

END OF LINE

:IS2:
 

Britney Federline

FNG / Fresh Meat
Nov 22, 2005
1,174
123
0
I'm a bolt-action rifle whore, so I have to put in a plug for them: you could add in the MN if one shot could kill a line of low level zeds. However, I'm not sure if that's possible without a ton of work. Have fun with this!