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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
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  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
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  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Killing Floor 2.5 OldSchool Mod

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  • Killing Floor 2.5 OldSchool Mod

    Killing Floor 2.5 Rollback [Version 3 Pending]
    Brought to you by:
    =213=Slavek, YoYoBatty & the IS2, Greatest tank of WWII!

    Test Servers: [France]

    This set of mutators replaces Killing Floor specimens and weapons with their old version 2.51 Mod counterparts. One mutator replaces weapons while the other replaces specimens allowing server admins to decide if they want a partial or full gameplay switch.

    Every thing is replaced. Specimens for the most part have their original mod sounds and default properties. Weapons that are replaced have their original values as well.

    For those of you who have not played Killing Floor when it was a Unreal Tournament 2004 mod, here are a list of major gameplay changes regarding weapons and specimens.

    1. Iron Sites: Only the Winchester, Bullpup, Crossbow, and Law have Iron sites, all other weapons are shot from the hip.
    2. Weapons: Back in Killing Floor 2.5, the LAW was not a underpowered joke. In fact, it was the main tool in taking down Scrakes and Fleshpounds before they could close in to attack players. Having a player use a LAW in the later waves is highly advised as the 2.5 Version of the Fleshpound and Scrake are much more dangerous.

    1. Specimens: Killing Floor 2.5 specimens are typically more resilient than their retail counterparts and also may display different behavior than what you are used to. This especially applies to the Scrake and the Flesh Pound.
    • The Fleshpound(2.5 Version) has a much stronger attack when raged. When it is raged and reaches it's intended target, it will unleash 3 pummeling attacks on its victim. On hard difficulty, this can instantly kill an unarmored target. Extreme caution is advised and care should be taken to not rage the Fleshpound unless the team is ready to unleash firepower. **Now possesses an area of effect spin attack.

    • The Scrake(2.5 Version), like the Fleshpound, is also much more deadly than its retail counterpart. Not only are his attacks much more damaging, but his saw has a tendency to "hook" its prey and keep them from running away. Getting drawn in by a Scrake's attack will most likely result in death. Fortunatly, the Scrake can not charge like the retail version so players still have a chance of surviving. Feel free to unload on this beast.

    Other things to note:

    Money: Weapon prices are not as expensive as the retail version, however, specimens also offer a much lower bounty than they do in stock killing floor.

    Gameplay: Killing Floor 2.5 was very unforgiving. Winning maps was not always common but it was fun to try to survive. Don't get frustrated if you lose. If you RAGE QUIT, it means:

    1. You have been spoiled by Killing Floor Retail
    2. This mutator may not be for you.
    3. You need anger management. Go outside and breath some fresh air.

    Please Post bugs or quirks so that they may be fixed!
    Thank You

    Bugs list/found:
    1. New DLC weapon appears in trader.
    2.Zed Headshots not decapitating online.
    3. Level 5/6 weapons still appear on spawn.

    Last edited by slavek; 07-17-2013, 05:31 PM.

    Greater Good Games

  • #2
    There is a mutator that replaces all specimens with the old ones already.


    • #3
      Originally posted by 9_6 View Post
      There is a mutator that replaces all specimens with the old ones already.
      That doesn't even work... Well, when I tried it. It stopped working completely when the Husk got added into retail... Fix, pl0x.


      • #4
        Still, no one has made a mutator with the old weapons

        Greater Good Games


        • #5
          The old bullpup has been ported but that's about it.


          • #6
            I say do it for the hell of it. Add ironsights to EVERYTHING!


            • #7
              No offense, but why don't you guys just don't play the real KF mod from alex?


              • #8
                Not many people play the mod anymore. If you can get people to play with you then great, but if it is ported to retail, you could have a server with it on it. Would be easier to pick up players who would want to play it. Also retail automatically fixes a lot of the old bugs that were in the mod. Also Mod requires Ut2004 which not everyone has(Cheap I know but it is a hassle to have to go buy UT2004 if you want to play with your friends).

                Greater Good Games


                • #9
                  I support this 100%. Good idea Slavek!
                  A life lived in fear is a life half lived ~Spanish Proverb


                  • #10
                    I see your point. But if you want to bring back the "real" 2.5 feeling you would have to get back the old maps too.
                    The best thing however would be if you could choose what to replace. Like ZEDs only or just weapons.


                    • #11
                      Originally posted by Jack-Carver View Post
                      I see your point. But if you want to bring back the "real" 2.5 feeling you would have to get back the old maps too.
                      The best thing however would be if you could choose what to replace. Like ZEDs only or just weapons.
                      ive ported Bios 2.5 and Manor 2.5, as well as all the 1.0 maps. yoyo said he would port West L 2.5 and Offices 2.5 but if he doesnt, i will.


                      • #12
                        ..Don't forget the baseball bat. I know it was taken out for 2.0 but I love it


                        • #13
                          Map can be easily ported. Maybe an hour or two each. As for extra mutator features, I want to get all the base content done before I get into specific extras.

                          Greater Good Games


                          • #14
                            Originally posted by slavek View Post
                            Map can be easily ported. Maybe an hour or two each. As for extra mutator features, I want to get all the base content done before I get into specific extras.
                            an hour or 2 each? i can port really fast, but they take longer than just an hour or 2, i would say more around 5 hours: porting static meshes, sounds, emitters, textures, replacing netkactors, fixing and adding spawns, fixing exploits. then some testing for anything that was missed.

                            PS: bios and manor from 2.5 are going to be added to the whitelist i hope next update. still not sure. but they are done

                            PPS: for flamethrower, you should add, "worthless piece of junk that no one buys", even for firebugs i remember it being very pathetic.
                            Last edited by dextronaut; 06-08-2010, 08:57 PM.


                            • #15
                              Originally posted by dextronaut View Post
                              PS: bios and manor from 2.5 are going to be added to the whitelist i hope next update. still not sure. but they are done
                              Looking good so far.