Killing Floor 2.5 OldSchool Mod

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No Glory

FNG / Fresh Meat
Dec 6, 2009
573
45
0
BC, Canada
I'll look and see if I can find it in my system folder.

EDIT: Think I got the right one, hope it helps :)
 
Last edited:
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Rudo

FNG / Fresh Meat
Mar 17, 2010
262
29
0
Michigan
We need KF-TwinkPeaks ported over. I'm playing it on the mod right now with some people, it's unrealistically fun :p
 

Badbloody

FNG / Fresh Meat
Apr 2, 2010
128
0
0
France
Good project ! I hope that it will be complete and available =D . Ive never played kf's mod version so .. =/ .

Good luck *give some cofee*
 

slavek

Grizzled Veteran
May 4, 2006
3,074
943
113
UnrealEd: Viewport #1
Update:

Weapons are done. (Except flamethrower, will throw that together later.)

Zombies are done for most part. Having problems with crawler, it will not lunge at players. Have to figure out what is wrong.
 

Rudo

FNG / Fresh Meat
Mar 17, 2010
262
29
0
Michigan
Update:

Weapons are done. (Except flamethrower, will throw that together later.)

Zombies are done for most part. Having problems with crawler, it will not lunge at players. Have to figure out what is wrong.

You have no idea how happy this makes me. But of course, will these be released as mutators or a seperate "game" like Defence Alliance?
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
833
232
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32
I reckon you will be able to choose between the standart kf weapons or the old ones?
 

slavek

Grizzled Veteran
May 4, 2006
3,074
943
113
UnrealEd: Viewport #1
Update:

Mod is nearing completion.


  1. Specimens attack doors properly.
  2. Crawlers leap properly.
  3. First post rewritten.

Todo/Need Fixing:


  1. Specimens have a bug where they freeze up after knocking down a door until touched by a player.
  2. Need to add flamethrower.
  3. 9mm/Dualies need flashlight mode added.
  4. Slight touch ups and tweaks.

Also I want some input. What zed should replace the Husk?

Clot, Gorefast, Crawler, Stalker? It most likely won't make much difference but still.
 
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GCameron

FNG / Fresh Meat
Jun 21, 2010
56
0
0
I cant wait for this to be finished.
Back when the link worked I tried the mutator that replaced everything with old specimens, and it worked for me, except there were no headshots.
I also tried the Fleshpound chaingunners mutator... but since their aim is literally 100% off, I was able to play it on suicidal poundamonium with just a knife.

I even tried downloading the old KF mod version to try it, but I'm not buying UT2K4 and I can't find a download (yeah yeah, pirating is bad, but I only wanted to try solo anyway).
 

Giles M.

FNG / Fresh Meat
Jun 1, 2010
73
2
0
i must say out of all the mod i look forward to this one the most i would suggest replacing the husk with clots or stalkers because if you have excessive amounts of gorefasts or crawlers it could affect the game play in an annoying way.
 
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No Glory

FNG / Fresh Meat
Dec 6, 2009
573
45
0
BC, Canada
i must say out of all the mod i look forward to this one the most i would suggest replacing the husk with clots or stalkers because if you have excessive amounts of gorefasts or crawlers it could affect the game play in an annoying way.

I'd say stalkers, unless shades are implemented
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,459
2,502
0
Canada
Whoa were was I when you started this? One of the best and smartest KF modders that knows everything about all versions of KF, is excluded from a port of the KFMod to retail. You guys make me sick...
CAN I JOIN?
 

Giles M.

FNG / Fresh Meat
Jun 1, 2010
73
2
0
dear god i read on the kf 1945 forum that this is coming soon the anticipation is killing me! :) can't wait
 
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