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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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So people get the idea, some examples that would be considered offensive, numbered as above:
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  3. This one should be pretty obvious...
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[Mutator] CustomSpawnFix

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  • [Mutator] CustomSpawnFix

    I made a little mutator to fix custom spawns which tries to spawn the old zeds like KFChar.ZombieClot which gets replaced by this mutator with KFChar.ZombieClot_STANDARD.

    Mutator-Name: CustomSpawnFix.CustomSpawnFixMut
    Mutator: Here

  • #2
    Does it fixes testmaps?
    KF-DarkZone released! Check it out...


    • #3
      Originally posted by poosh View Post
      Does it fixes testmaps?
      It fixes "broken" ScriptedTriggers.

      matttthias, it seems that you have missed to also replace boss monsters (Patriarch).


      • #4
        Originally posted by TheMutant View Post
        It fixes "broken" ScriptedTriggers.

        matttthias, it seems that you have missed to also replace boss monsters (Patriarch).
        yep forgot the big one already fixed it thanks


        • #5
          Don't use this with any PerkTestMut (SteamyTestMap) versions, the issue with the zeds will be resolved in V3 (coming out today or tomorrow) and V2 has a checkreplacement() that will definitely conflict with this mutator.


          • #6
            Does this work with mutators aswell?


            • #7
              Originally posted by -nightmare- View Post
              Does this work with mutators aswell?
              Anything that uses the old spawn system will now use the new one.
              This goes for Maps, Mutators, gametypes, etc.
              GameModes & Alt. Maps|Archive 4 Whitelisted Muts|Archive 4 Zeds
              Archive 4 Weps/Perks|Archive 4 Skins/Trader|UPL files


              • #8
                Originally posted by matttthias View Post
                Originally posted by TheMutant View Post
                matttthias, it seems that you have missed to also replace boss monsters (Patriarch).
                yep forgot the big one already fixed it thanks
                Played on KF-TheHiveV2FC today with latest version of CustomSpawnFix and the server just crashed on Patriarch spawn
                Crash log:

                Same thing happened on another servers with this mut and KF-TheHiveV2FC.
                Could you fix this pls? Or anyone...

                P.S. KF-TheHiveV2FC map mirror (if you encounter a lack of mirrors here when pressing "download now" - just wait 5-10-15 minutes and try again and mirrors come back).
                Last edited by Zim-KF; 01-25-2015, 05:16 AM.


                • #9
                  ZombiePatriarchWithLowerHealth? You are using some additional mutator, or this is implemented in the map package?

                  Anyway, nothing to do in this mut regarding that crash.
                  So solve the crash, ZombiePatriarchWithLowerHealth must extends from ZombieBoss_STANDARD instead of ZombieBoss. Or you can make a mutator to add the missing defaults, like "Mesh" which is causing the crash.
                  [URL=""]My YouTube[/URL] / [URL=""]Boss Time[/URL] / [URL=""]Custom Waves[/URL] / [URL=""]Door Messages[/URL] / [URL=""]Music Fix[/URL] / [URL=""]My CountryTags Mut[/URL]
                  Public Server: [b]Sexta Bruta Hardcore[/b]


                  • #10
                    King Sumo
                    No I don't have exotic mutators (few white only) and without mutators the situation is the same, so I guess it's implemented in the map itself.
                    Unfortunately I'm not so good in modding and can't make such mutator to fix it yet... Or patch this map (I even don't have the sources of map).

                    Anyway thank you for clarifying this!


                    • #11
                      Any way on whitelisting this, or nah?
                      Error: Your signature cannot be longer than 200 characters excluding BB code markup. (sigtoolong_excludingbbcode)

                      Error: bbcode_not_allowed


                      • #12
                        Game is dead so no.
                        GameModes & Alt. Maps|Archive 4 Whitelisted Muts|Archive 4 Zeds
                        Archive 4 Weps/Perks|Archive 4 Skins/Trader|UPL files


                        • #13
                          Originally posted by DMN666 View Post
                          Game is dead so no.
                          Well I wouldn't say dead, there's like a few here and there that still plays, according to the server browser; had a few randoms on my server too!

                          But I suppose it is in the sense now that KF2 is out, albeit still in early's hoping once they get out of it, the game should be bug/glitch free along with all the promises they've made to us! :P
                          Error: Your signature cannot be longer than 200 characters excluding BB code markup. (sigtoolong_excludingbbcode)

                          Error: bbcode_not_allowed


                          • #14
                            Dead as in update wise... obviously.
                            GameModes & Alt. Maps|Archive 4 Whitelisted Muts|Archive 4 Zeds
                            Archive 4 Weps/Perks|Archive 4 Skins/Trader|UPL files


                            • #15
                              Originally posted by DMN666 View Post
                              Dead as in update wise... obviously.
                              Actually 1065 was just rolled out recently.....due to some security issue.... So I'm guessing whatever muts and custom stuff that was up for whitelisted and got approved, but never pushed, should now be whitelisted; consequently any muts and custom stuff that was whitelisted could now be grelisted/blacklisted. Unless this update was just the security fix and none of the approved stuff(if any) got pushed out...?

                              So maybe 1066 might come out due to another security issue(which is major) or whatnot and hopefully the submitted muts and stuff that got/or will get approved for whitelisting will be whitelisted after that update...

                              I'm guessing they push updates when there is enough force under it, otherwise they are laxed about it and leave it until they all pile up....and then eventually this alone will be enough for the devs to push the update.
                              Error: Your signature cannot be longer than 200 characters excluding BB code markup. (sigtoolong_excludingbbcode)

                              Error: bbcode_not_allowed