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[Mutator] CustomSpawnFix

matttthias

FNG / Fresh Meat
Mar 5, 2010
174
10
0
Austria
www.team-gmk.com
I made a little mutator to fix custom spawns which tries to spawn the old zeds like KFChar.ZombieClot which gets replaced by this mutator with KFChar.ZombieClot_STANDARD.

Mutator-Name: CustomSpawnFix.CustomSpawnFixMut
Mutator: Here
 

Skell

Active member
Mar 21, 2013
1,245
2
38
On the Internet.
Don't use this with any PerkTestMut (SteamyTestMap) versions, the issue with the zeds will be resolved in V3 (coming out today or tomorrow) and V2 has a checkreplacement() that will definitely conflict with this mutator.
 

Zim-KF

FNG / Fresh Meat
Jan 24, 2015
4
0
0
matttthias, it seems that you have missed to also replace boss monsters (Patriarch). :)
yep forgot the big one ;) already fixed it thanks
Played on KF-TheHiveV2FC today with latest version of CustomSpawnFix and the server just crashed on Patriarch spawn :(
Crash log:
Spoiler!

Same thing happened on another servers with this mut and KF-TheHiveV2FC.
Could you fix this pls? Or anyone...

P.S. KF-TheHiveV2FC map mirror (if you encounter a lack of mirrors here when pressing "download now" - just wait 5-10-15 minutes and try again and mirrors come back).
 
Last edited:

King Sumo

FNG / Fresh Meat
Jan 8, 2011
505
15
0
Brazil
www.youtube.com
ZombiePatriarchWithLowerHealth? You are using some additional mutator, or this is implemented in the map package?

Anyway, nothing to do in this mut regarding that crash.
So solve the crash, ZombiePatriarchWithLowerHealth must extends from ZombieBoss_STANDARD instead of ZombieBoss. Or you can make a mutator to add the missing defaults, like "Mesh" which is causing the crash.
 

Zim-KF

FNG / Fresh Meat
Jan 24, 2015
4
0
0
King Sumo
No I don't have exotic mutators (few white only) and without mutators the situation is the same, so I guess it's implemented in the map itself.
Unfortunately I'm not so good in modding and can't make such mutator to fix it yet... Or patch this map (I even don't have the sources of map).

Anyway thank you for clarifying this!
 

Boltte

FNG / Fresh Meat
Mar 5, 2014
170
2
0
Perth, WA
Game is dead so no.
Well I wouldn't say dead, there's like a few here and there that still plays, according to the server browser; had a few randoms on my server too!

But I suppose it is in the sense now that KF2 is out, albeit still in early access....here's hoping once they get out of it, the game should be bug/glitch free along with all the promises they've made to us! :p:D
 

Boltte

FNG / Fresh Meat
Mar 5, 2014
170
2
0
Perth, WA
Dead as in update wise... obviously.
Actually 1065 was just rolled out recently.....due to some security issue....:D So I'm guessing whatever muts and custom stuff that was up for whitelisted and got approved, but never pushed, should now be whitelisted; consequently any muts and custom stuff that was whitelisted could now be grelisted/blacklisted. Unless this update was just the security fix and none of the approved stuff(if any) got pushed out...?

So maybe 1066 might come out due to another security issue(which is major) or whatnot and hopefully the submitted muts and stuff that got/or will get approved for whitelisting will be whitelisted after that update...

I'm guessing they push updates when there is enough force under it, otherwise they are laxed about it and leave it until they all pile up....and then eventually this alone will be enough for the devs to push the update.
 

NikC-

Member
Jul 22, 2014
138
3
18
1065 doesn't affect whitelisting or any other gameplay features.
Game is officially dead and this is good for modding community.
 

Boltte

FNG / Fresh Meat
Mar 5, 2014
170
2
0
Perth, WA
1065 doesn't affect whitelisting or any other gameplay features.
Ok

Game is officially dead
and this is good for modding community.
Um, pretty sure they said they would still support KF1 and dish out some updates and or improvements, even after KF2 is out(I'll need to find proof of this because I swear I read it somewhere...unless it was in a dream...hahaha)....unless they've now recently taken their word back and not support KF1 anymore, which I never got....