Okay, EBR needed nerf and some fine tuning. But it got completely castrated instead. Yet another example of TWI totally overreacting while attempting to balance things. Let's hope next pass will have a bit more insight...
The current issue is that SS with EBR is now pretty much useless vs biggies, while SS with railgun still makes them trivial.
And I honestly cannot wrap my head around how some people here see that as an improvement to the teamplay aspect of the game...
Everyone shooting indiscriminately in one direction is not teamplay. It's a spamfest.
Cooperative situation would be if sharp was able to handle biggies safely, but it would take a considerable amount of time, during which other team members has to defend him from other zeds in order to succeed. Something like that was in previous build, all it needed was some adjustments. For example: lowering EBR firerate, require more headshots to initiate stun on SCs and then require continuous hits in order to keep SC stunned. Another solution would be introduction of flinchlocking - that would allow to kill SC safely, but require good timing, etc.
The current issue is that SS with EBR is now pretty much useless vs biggies, while SS with railgun still makes them trivial.
And I honestly cannot wrap my head around how some people here see that as an improvement to the teamplay aspect of the game...
Everyone shooting indiscriminately in one direction is not teamplay. It's a spamfest.
Cooperative situation would be if sharp was able to handle biggies safely, but it would take a considerable amount of time, during which other team members has to defend him from other zeds in order to succeed. Something like that was in previous build, all it needed was some adjustments. For example: lowering EBR firerate, require more headshots to initiate stun on SCs and then require continuous hits in order to keep SC stunned. Another solution would be introduction of flinchlocking - that would allow to kill SC safely, but require good timing, etc.
Upvote
0