nestor, do haste with the fixes - have your time - this map is already one the greatest - it just needs some polishing.
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*7GA* Nestor Makhno said:By the way, that third screenie looks great - I may use that for the final release thread, if that's OK with you, Oi!Oi!Oi!
*7GA* Nestor Makhno said:I have capped the third on a full server many a time - the only thing I have noticed is that the battle tends to finish when the Russians run out of re-inforcements.
If, by 'imbalance', you mean, "takes longer for attackers to reach than it does defenders" then it is imbalanced, as is nearly every other map's last objective.
Sorry if i am starting to come across as a bit combative about criticisms of this map, be they constructive or not, but I am getting to the point where I care more about my next project than I do about this one and I just want it out of the way. This is particularly the case as it seems that there will always be something about it that someone, somewhere doesn't like.
Chernuk said:......
yikes, sorry for the long post.
in being aware of the danger, that lots of people, who are noticyng, while reading this ,, - my note here, wich has the topic:NP - let me know when it's up; I fancy chilling on that map and not running around looking for terrain glitches etc.
in being aware of the danger, that lots of people, who are noticyng, while reading this ,, - my note here, wich has the topic:NP - let me know when it's up; I fancy chilling on that map and not running around looking for terrain glitches etc.
I presume using this kind of exploit, many times is considered cheating? is the mysterious long number from listplayers some kind of valve id for player(s)?
The upstairs room is slow. In my experience a successful assault on the station requires a co-ordinated 4-5 man squad getting into the building and up the stairs ASAP and another detachment slowing down reinforcements - preferably with the use of the HT machine gun spraying the allies as they come out from behind the wall that protects their spawn.
Mebbe Grobut could tweak that a little.