I like this map a lot, except for one thing.
The Germans really need more halftracks. Since the Halftrack is the primary method of getting to the battle, there needs to be some way to ENSURE that there will be a halftrack for newly spawning players.
Right now, it seems that the norm is for all of the players to pile in a HT, drive it to the battle, and then abandon it. This leaves the remaining players who spawn high and dry.
One possible solution is to simply give the German players access to a BUNCH of HTs, though this could be abused.
My general feeling about this map is that it is extremely hard... for both sides! It is ridiculously difficult for the Germans to cap, and yet they have a lot more reinforcements, so it's difficult for the Russians to win.
Most of the time I've played this map, it's come down to reinforcements being the deciding issue. I would say that a fix for this would be to raise the # of reinforcements for BOTH sides so that the time limit and capping of objectives becomes more of a factor.
(I think I've seen the Germans cap the Church ONCE).