The RO community have spoken and 50% of everybody wanted game to be
more realistic, which means 400 votes and im quite sure it wont be
ignored, so realism it will be.
How ever i have seen quite many comments under realism, which doesnt
have anything to do with realism. Basicly those comments base on thinking
that RO1 was realistic, which isnt totally true. RO1 was different from all
arcade shooters, but it doesnt make it 100% realistic. Here is the list
what im thinking on current gameplay and what should be changed.
Running
Many players say that soldiers run absolutly too fast and that they should get
exhausted much easier.
That isnt true. The distances you usually run in RO2 are from 20meter to 50
meter. Any soldier can run that distance really fast. Crossing a street takes
only few secs. So problem isnt running speed, problem is that there isnt
large open areas to play. My friend refused to believe until he played
that Ogledow map where you once again run the same distances you use
to run in RO:Ost
But the real problem which make it hard to hit running target is strafeing.
You are able to strafe left and right while sprinting, which is totally
unpossible. You can try it right now. And if somebody is able to post a
video where he is sprinting full speed and is able to strafe without losing
balance, i promise to make custom maps for you 24/7 rest of my life.
So strafe keys should be disabled while sprinting, and used for glance
to left and right.
From hip to shoulder
Some say that this also happens too fast. Again not true. You can do it really
fast, once again test by yourself. What should take longer is that weapon
aligns perfectly. So weapon should pop up from hip to shoulder as fast
it does now and be ready for shooting. But it should take longer that its
perfectly aligned for 100 meter shot. Because that needs some focusing
compared to getting weapon from hip to shoulder which is carry out by
trained reflex.
Reloading
Well there is nothing wrong in realoading, dont change anything on it.
On Ro1 it was absolutly too slow. Like friend of mine said about RO1
who was in army while i use to play RO1 "If i would realod that slow
Sergant would make me practice it as long as it takes that i realod
twice faster".
Sway
I totally agree ingreaseing sway, at least when you stand up with weapon on your shoulder.
MG-hip fireing
That have been said really unrealistic after that one player posted video
where he is storming whole building with MG. But that player is clearly
really skilled and normal player cant use MG that effectively. And some
players say that hip fireing is unpossible at all. I have seen many
videos ww2 and nowadays, where mg is shooted from hip. Even some
ww2 footage where german mg soldier runs'n'guns, how ever i cant tell
did he manage to hit anything. But im sure it can be used for room
clearing. And after we get maps with open terrain hip fireing mg doesnt
work anymore. However biggest problem on mg is that recoil which you
get while shooting from bipod. No it doesnt climb up, but instead push
shooter down, which is weird and makes proper useing really hard, which
make most of the mgers to use it as a run'n'gun weapon.
Mkb42
Should be moved to elite rifleman, or which ever role got least slots.
Those who maxed assault role up because of Mkb42 get mad. Rest of
players will get happy.
more realistic, which means 400 votes and im quite sure it wont be
ignored, so realism it will be.
How ever i have seen quite many comments under realism, which doesnt
have anything to do with realism. Basicly those comments base on thinking
that RO1 was realistic, which isnt totally true. RO1 was different from all
arcade shooters, but it doesnt make it 100% realistic. Here is the list
what im thinking on current gameplay and what should be changed.
Running
Many players say that soldiers run absolutly too fast and that they should get
exhausted much easier.
That isnt true. The distances you usually run in RO2 are from 20meter to 50
meter. Any soldier can run that distance really fast. Crossing a street takes
only few secs. So problem isnt running speed, problem is that there isnt
large open areas to play. My friend refused to believe until he played
that Ogledow map where you once again run the same distances you use
to run in RO:Ost
But the real problem which make it hard to hit running target is strafeing.
You are able to strafe left and right while sprinting, which is totally
unpossible. You can try it right now. And if somebody is able to post a
video where he is sprinting full speed and is able to strafe without losing
balance, i promise to make custom maps for you 24/7 rest of my life.
So strafe keys should be disabled while sprinting, and used for glance
to left and right.
From hip to shoulder
Some say that this also happens too fast. Again not true. You can do it really
fast, once again test by yourself. What should take longer is that weapon
aligns perfectly. So weapon should pop up from hip to shoulder as fast
it does now and be ready for shooting. But it should take longer that its
perfectly aligned for 100 meter shot. Because that needs some focusing
compared to getting weapon from hip to shoulder which is carry out by
trained reflex.
Reloading
Well there is nothing wrong in realoading, dont change anything on it.
On Ro1 it was absolutly too slow. Like friend of mine said about RO1
who was in army while i use to play RO1 "If i would realod that slow
Sergant would make me practice it as long as it takes that i realod
twice faster".
Sway
I totally agree ingreaseing sway, at least when you stand up with weapon on your shoulder.
MG-hip fireing
That have been said really unrealistic after that one player posted video
where he is storming whole building with MG. But that player is clearly
really skilled and normal player cant use MG that effectively. And some
players say that hip fireing is unpossible at all. I have seen many
videos ww2 and nowadays, where mg is shooted from hip. Even some
ww2 footage where german mg soldier runs'n'guns, how ever i cant tell
did he manage to hit anything. But im sure it can be used for room
clearing. And after we get maps with open terrain hip fireing mg doesnt
work anymore. However biggest problem on mg is that recoil which you
get while shooting from bipod. No it doesnt climb up, but instead push
shooter down, which is weird and makes proper useing really hard, which
make most of the mgers to use it as a run'n'gun weapon.
Mkb42
Should be moved to elite rifleman, or which ever role got least slots.
Those who maxed assault role up because of Mkb42 get mad. Rest of
players will get happy.
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