For reloading I would like to see maybe some jamming animations. Bolts could be difficult to bolt after firing for a certain amount of time slowing the process down accurately. As the metal expands it makes the bolt tighter which requires more force to push back forward, resulting in practically having to hit the bolt to make it move back into its original position.
How often you fire more than 25-35 shots in a single life?
Not often. Useless, time-consuming feature.
Just like attachable bayonets. You can press F and wait for 2 seconds after every respawn and pretend you're attaching they bayonet that never ever had any effect on sway and handling.
Currently it's on by default, meaning you don't have to press F after dying.
THIS. Guy is running straight onto you, you can't miss, then all of the sudden he inexplicably cuts across some ungodly direction at an impossible speed, and you miss. Irked me so badly.
More to do with the netcode than actual moving physics. Real human is both agile and fast. Even faster than people in RO2. Just look at some baseball videos and see how fast people start sprinting and dive and turn.
That being said, I agree that it's annoying and needs to be fixed, either by fixing the netcode or adding a little more inertia.
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